laggeR-JR

Vietnam
On FACEIT since 2020 71 matches tracked
Last updated:

How does laggeR-JR play?

Rating 1.11 (from 51 matches) K/R 0.80 ADR 81.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 37% weak 0.75 to 0.89 8% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 53% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 8% no comparison
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.6% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 1.1 no comparison
Enemies flashed per round 0.07 no comparison
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −4.1, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.80 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 66%
0.83 better than 82%
84.7 better than 65%
1.08 better than 61%
60% of 43 duels better than 89%
45% of 11 situations better than 71%
Ancient14
57% -
0.84 -
85.1 -
1.19-
69% of 35 duels -
44% of 16 situations -
Dust 210
60% -
0.74 -
75.5 -
1.16-
52% of 23 duels -
33% of 3 situations -
Inferno10
60% -
0.85 -
80.7 -
1.21-
65% of 34 duels -
67% of 6 situations -
Anubis8
63% -
0.73 -
75.6 -
1.01-
60% of 20 duels -
60% of 5 situations -
Cache3
33% -
0.71 -
74.2 -
0.88-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laggeR-JR plays

Across 71 matches laggeR-JR averages K/R 0.80 and ADR 81.1; the rating across the 51 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 10 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −4.1, Win rate −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.