laflamme-

North Macedonia
On FACEIT since 2018 233 matches tracked 99 matches in 30 days
ELO ▲ 314
2,672
30-day peak: 2,711
Rank EU
#28,533
North Macedonia #104 in North Macedonia
Last updated:

How does laflamme- play?

Rating 1.05 (from 187 matches) K/R 0.76 ADR 81.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0
Knife kills 3 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.75, ADR at 81.6, Headshots at 54%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
42 matches · 36% win rate
On Dust 2 −18 ELO
51 matches · 39% win rate
Between 12:00 and 18:00 −30 ELO, win rate 36%
On Thursdays −4 ELO, win rate 37%

laflamme- loses the most ELO in match 3 of the day: −45 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Highest rating in a match: 2.82 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 68%
0.78 better than 65%
82.8 better than 57%
1.05 right on the average
54% of 289 duels better than 63%
27% of 44 situations better than 19%
Dust 251
39% better than 11%
0.77 better than 61%
82.6 better than 56%
1.09 better than 64%
53% of 217 duels better than 58%
34% of 29 situations better than 37%
Ancient31
48% better than 35%
0.71 better than 29%
80.6 better than 42%
1.03 better than 44%
47% of 99 duels better than 26%
57% of 7 situations better than 89%
Anubis25
52% better than 44%
0.80 better than 73%
81.6 better than 47%
1.10 better than 66%
47% of 96 duels better than 22%
25% of 16 situations better than 19%
Cache18
39% -
0.75 -
80.0 -
1.00-
50% of 56 duels -
25% of 8 situations -
Inferno17
65% better than 71%
0.72 better than 27%
82.9 better than 40%
1.07-
52% of 73 duels better than 37%
50% of 4 situations better than 80%
Nuke17
53% better than 41%
0.70 better than 26%
76.4 better than 21%
0.98-
47% of 70 duels better than 20%
63% of 8 situations better than 91%
Vertigo3
67% -
0.63 -
81.0 -
0.85-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laflamme- plays

Across 233 matches laflamme- averages K/R 0.76 and ADR 81.7; the rating across the 187 rated matches is 1.05. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 70 of 187 matches the rating was 1.10 or higher (37%), in 68 it was below 0.90. In 154 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. laflamme- loses the most ELO in match 3 of the day (−45 ELO, win rate 36%). Things go best from match 5 of the day (+140 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.75, ADR at 81.6, Headshots at 54%. Last 30 days: 99 matches, win rate 57%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.