lacedtears

QA
169 matches tracked 11 matches in 30 days
Last updated:

How does lacedtears play?

Rating 0.84 K/R 0.59 ADR 65.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 169 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

lacedtears gets the first kill in 4 of 100 rounds. 7 percentage points below the level 10 average (11%).

Rounds with first kill 4%−7 pp better than 1%
Opening duels won 40%−11 pp better than 1%

Clutch

Weakness
Last one alive

lacedtears wins 14 of 100 1v2s. 7 percentage points below the level 10 average (21%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.83 kills per death. 0.21 below the level 10 average (1.04).

Headshot rate 39%−12 pp better than 5%
AWP share of kills 3%−8 pp better than 19%
K/D 0.83−0.21 better than 1%
Pistol kills per match 2.4
Knife kills 3 in 169 matches

Impact

Weakness
Damage and big rounds

Averages 1.5 round MVPs per match. 0.9 below the level 10 average (2.4).

2K rounds 10.0%−3.4 pp better than 1%
3K rounds 2.5%−1.6 pp better than 2%
MVPs per match 1.5−0.9 better than 1%
4Ks and aces 11x 4K, 2 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22 of 100 nades by lacedtears deal damage or blind an enemy. 13 percentage points below the level 10 average (35%).

Utility hit rate 22%−13 pp better than 1%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.18−0.12 better than 18%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
Whether lacedtears is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
21 matches · 43% win rate
In match 2 of the day −60 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −90 ELO, win rate 39%
On Saturdays −120 ELO, win rate 32%

lacedtears loses the most ELO in match 3 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.59 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 74%
0.59 better than 1%
64.1 better than 1%
0.86 better than 4%
39% of 134 duels better than 4%
45% of 20 situations better than 72%
Mirage45
53% better than 54%
0.57 better than 1%
61.8 better than 1%
0.83 better than 2%
32% of 87 duels better than 1%
33% of 36 situations better than 34%
Anubis40
55% better than 58%
0.65 better than 10%
74.1 better than 13%
0.89 better than 7%
45% of 96 duels better than 14%
23% of 26 situations better than 15%
Ancient13
23% -
0.56 -
62.5 -
0.73-
39% of 41 duels -
43% of 7 situations -
Nuke9
33% -
0.55 -
59.6 -
0.77-
24% of 21 duels -
17% of 6 situations -
Inferno5
40% -
0.59 -
59.8 -
0.86-
58% of 12 duels -
0% of 1 situations -
Vertigo4
25% -
0.71 -
78.5 -
1.00-
63% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lacedtears plays

Across 169 matches lacedtears averages K/R 0.59, ADR 65.4 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 players. Averages 13.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 29 of 169 matches the rating was 1.10 or higher (17%), in 102 it was below 0.90. In 169 matches with detailed stats: 11 4Ks and 2 aces. lacedtears loses the most ELO in match 3 of the day (−120 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 53%). Last 30 days: 11 matches, win rate 64%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.