lacedtears
Name history of lacedtears
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Weaknesslacedtears gets the first kill in 4 of 100 rounds. 7 percentage points below the level 10 average (11%).
Clutch
Weaknesslacedtears wins 14 of 100 1v2s. 7 percentage points below the level 10 average (21%).
Weapons and aim
Weakness0.83 kills per death. 0.21 below the level 10 average (1.04).
Impact
WeaknessAverages 1.5 round MVPs per match. 0.9 below the level 10 average (2.4).
Utility and deaths
Weakness22 of 100 nades by lacedtears deal damage or blind an enemy. 13 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lacedtears loses the most ELO in match 3 of the day: −120 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.59 · Mirage
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How lacedtears plays
Across 169 matches lacedtears averages K/R 0.59, ADR 65.4 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 players. Averages 13.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 29 of 169 matches the rating was 1.10 or higher (17%), in 102 it was below 0.90. In 169 matches with detailed stats: 11 4Ks and 2 aces. lacedtears loses the most ELO in match 3 of the day (−120 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 53%). Last 30 days: 11 matches, win rate 64%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.