lXr8sgwfRy

Russia
On FACEIT since 2025 107 matches tracked 56 matches in 30 days
Last updated:

How does lXr8sgwfRy play?

Rating 1.04 (from 57 matches) K/R 0.79 ADR 89.8 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.7
Knife kills 6 in 107 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 52%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 17x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 58%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 42%
▼ Got worse
K/R −0.07, ADR −6.8, Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
30 matches · 30% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 33%

lXr8sgwfRy loses the most ELO from match 5 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 58%
0.79 better than 68%
90.1 better than 86%
1.06 better than 54%
55% of 121 duels better than 69%
50% of 10 situations better than 82%
Dust 225
32% better than 3%
0.87 better than 91%
94.7 better than 94%
1.15-
49% of 79 duels better than 32%
20% of 5 situations better than 10%
Ancient14
50% -
0.77 -
87.8 -
0.99-
43% of 56 duels -
33% of 3 situations -
Anubis9
22% -
0.66 -
80.9 -
0.81-
40% of 40 duels -
-
Inferno8
38% -
0.72 -
84.0 -
0.87-
57% of 23 duels -
-
Nuke5
40% -
0.85 -
91.9 -
1.04-
64% of 14 duels -
67% of 3 situations -
Cache4
0% -
0.63 -
75.2 -
0.34-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lXr8sgwfRy plays

Across 107 matches lXr8sgwfRy averages K/R 0.79 and ADR 89.8; the rating across the 57 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Mirage with a 54% win rate in 41 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 57 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. lXr8sgwfRy loses the most ELO from match 5 of the day (±0 ELO, win rate 30%). Things go best on Mirage (+24 ELO, win rate 54%). Match no. 2 of the day goes best: 50% win rate. Got weaker: K/R −0.07, ADR −6.8, Headshots −3 pp. Unchanged in recent months: Win rate at 42%. Last 30 days: 56 matches, win rate 43%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.