lTBmlZ4S9a

Latvia
On FACEIT since 2025 296 matches tracked 63 matches in 30 days
Last updated:

How does lTBmlZ4S9a play?

Rating 1.05 (from 266 matches) K/R 0.74 ADR 77.9 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.3
Knife kills 5 in 296 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 32x 4K, 1 ace in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +293
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.25, ADR −12.1, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
65 matches · 51% win rate
On Dust 2 −98 ELO
81 matches · 51% win rate
On Thursdays +100 ELO, win rate 44%

lTBmlZ4S9a loses the most ELO on Ancient: −105 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
51% right on the average
0.75 better than 57%
77.9 better than 35%
1.10 better than 72%
62% of 184 duels better than 94%
32% of 63 situations better than 34%
Anubis66
42% better than 22%
0.73 better than 46%
77.8 better than 36%
1.01 better than 44%
55% of 166 duels better than 74%
31% of 49 situations better than 30%
Ancient65
51% better than 45%
0.74 right on the average
76.1 better than 25%
1.04 better than 53%
50% of 144 duels better than 41%
43% of 61 situations better than 64%
Mirage46
43% better than 22%
0.73 better than 44%
77.8 better than 34%
1.04 better than 54%
47% of 93 duels better than 27%
58% of 24 situations better than 93%
Inferno17
82% better than 99%
0.76 better than 55%
83.7 better than 66%
1.15 better than 79%
52% of 31 duels right on the average
45% of 11 situations better than 68%
Cache13
46% -
0.77 -
80.8 -
1.07-
59% of 44 duels -
13% of 15 situations -
Nuke8
38% -
0.72 -
78.2 -
0.96-
66% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lTBmlZ4S9a plays

Across 296 matches lTBmlZ4S9a averages K/R 0.74 and ADR 77.9; the rating across the 266 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 106 of 266 matches the rating was 1.10 or higher (40%), in 79 it was below 0.90. In 245 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. lTBmlZ4S9a loses the most ELO on Ancient (−105 ELO, win rate 51%). Things go best on Mirage (+59 ELO, win rate 43%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, ELO +293. Got weaker: K/R −0.12, Rating −0.25, ADR −12.1, Win rate −8 pp. Last 30 days: 63 matches, win rate 40%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.