lSatana

North Macedonia
On FACEIT since 2020 77 matches tracked
Last updated:

How does lSatana play?

Rating 1.06 K/R 0.77 ADR 81.7 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 77 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.05+0.07 · Ø 0.98 better than 65%
Pistol kills per match 3.7
Knife kills 1 in 77 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 78%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.7
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −2 pp, Win rate −32 pp, ELO −159

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Cache
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.73 right on the average
78.9 better than 45%
1.04 better than 60%
48% of 132 duels better than 37%
23% of 13 situations better than 15%
Dust 221
62% better than 84%
0.77 better than 69%
82.7 better than 64%
1.07 better than 69%
51% of 99 duels right on the average
62% of 13 situations better than 94%
Cache9
56% -
0.76 -
83.1 -
1.05-
53% of 40 duels -
40% of 10 situations -
Ancient7
43% -
0.92 -
86.4 -
1.28-
69% of 29 duels -
40% of 5 situations -
Anubis7
57% -
0.85 -
89.8 -
1.19-
50% of 30 duels -
75% of 4 situations -
Nuke6
0% -
0.70 -
76.5 -
0.88-
50% of 24 duels -
40% of 5 situations -
Inferno5
20% -
0.65 -
74.9 -
0.79-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lSatana plays

Across 77 matches lSatana averages K/R 0.77, ADR 81.7 and a rating of 1.06. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 33 of 77 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. Things go best on Dust 2 (+3 ELO, win rate 62%). Got weaker: K/R −0.05, Rating −0.10, Headshots −2 pp, Win rate −32 pp, ELO −159. Unchanged in recent months: ADR at 80.7. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.