lExtaz1

Ukraine
45 matches tracked
Last updated:

How does lExtaz1 play?

Rating 1.09 K/R 0.78 ADR 87.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 4
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 45 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More damage per round than the level 4 average.
AWPerClutcherDamage
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 87%
Opening duels won 58%+9 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+7 pp better than 83%
Clutch 1v2 won 29%+7 pp better than 92%
Clutch kills per match 2.0+0.3 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−6 pp better than 21%
AWP share of kills 24%+13 pp better than 90%
K/D 1.11+0.15 better than 97%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+1.5 pp better than 90%
Rounds with 3K 5.1%+1.4 pp better than 97%
MVPs per match 2.6+0.5 better than 96%
4Ks and aces 6x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 37%
Utility damage per round 6.9+3.1 better than 95%
Enemies flashed per round 0.44+0.20 better than 88%
Rounds with a death 70%−3 pp better than 87%

Patterns

From the last 45 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.75 -
86.6 -
1.09-
56% of 41 duels -
17% of 12 situations -
Dust 210
50% -
0.77 -
84.2 -
1.08-
49% of 45 duels -
50% of 8 situations -
Nuke7
71% -
0.84 -
96.5 -
1.23-
70% of 30 duels -
75% of 4 situations -
Anubis5
40% -
0.94 -
96.3 -
1.27-
71% of 21 duels -
67% of 6 situations -
Cache4
25% -
0.63 -
85.0 -
0.84-
47% of 15 duels -
33% of 6 situations -
Inferno3
0% -
0.61 -
80.4 -
0.81-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lExtaz1 plays

Across 45 matches lExtaz1 averages K/R 0.78, ADR 87.5 and a rating of 1.09. Biggest strength: Opening duels won at 58%. That is better than 98% of players on level 4. Most room to improve: Headshot rate at 37%. That is better than only 21% of players on level 4. On average 16.1 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 22 of 45 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.09. Last 30 days: 4 matches, win rate 50%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.