lEQLl

Turkey
176 matches tracked 30 matches in 30 days
Last updated:

How does lEQLl play?

Rating 0.88 (from 175 matches) K/R 0.67 ADR 77.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.0%−0.7 pp · Ø 12.7% better than 34%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 15x 4K, 0 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 32%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 71%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 70%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
Whether lEQLl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
45 matches · 56% win rate
On Ancient −7 ELO
33 matches · 48% win rate
On Tuesdays ±0 ELO, win rate 30%

lEQLl loses the most ELO on Mirage: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 74%
0.66 better than 30%
72.4 better than 24%
0.87 better than 19%
46% of 170 duels better than 32%
47% of 17 situations better than 75%
Ancient33
48% better than 47%
0.67 better than 33%
78.9 better than 52%
0.89 better than 25%
49% of 186 duels right on the average
35% of 20 situations better than 46%
Inferno30
43% better than 25%
0.66 better than 38%
80.4 better than 68%
0.86 better than 18%
43% of 200 duels better than 22%
56% of 9 situations better than 89%
Anubis29
52% better than 55%
0.68 better than 37%
79.6 better than 56%
0.89 better than 20%
41% of 199 duels better than 9%
20% of 10 situations better than 11%
Dust 228
39% better than 16%
0.71 right on the average
82.7 better than 73%
0.92 better than 32%
47% of 159 duels better than 38%
54% of 13 situations better than 88%
Nuke7
71% -
0.60 -
67.3 -
0.83-
52% of 29 duels -
17% of 6 situations -
Cache3
0% -
0.54 -
64.1 -
0.66-
55% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lEQLl plays

Across 176 matches lEQLl averages K/R 0.67 and ADR 77.3; the rating across the 175 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 14% of level 5 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 38 of 175 matches the rating was 1.10 or higher (22%), in 100 it was below 0.90. In 175 matches with detailed stats: 15 4Ks and 0 aces. lEQLl loses the most ELO on Mirage (−27 ELO, win rate 56%). Things go best in match 1 of the day (+57 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +57 ELO. Last 30 days: 30 matches, win rate 47%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.