l4k

Canada
On FACEIT since 2022 64 matches tracked
ELO
2,230
Peak across the last 64 matches: 2,279
Rank NA ▼ 482 places
#3,797
Canada #476 in Canada
30 days · prev. #3,315 · best #3,313
Last updated:

How does l4k play?

Rating 0.96 K/R 0.68 ADR 78.3 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.0
Knife kills 1 in 64 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 7%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 7x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +15 pp
= Stayed the same
ADR at 79.0
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 56%
0.66 better than 15%
77.8 better than 37%
0.92 better than 16%
51% of 86 duels right on the average
60% of 5 situations better than 94%
Dust 213
46% -
0.80 -
92.0 -
1.11-
55% of 58 duels -
30% of 10 situations -
Inferno13
54% -
0.63 -
73.2 -
0.93-
55% of 47 duels -
50% of 8 situations -
Anubis5
40% -
0.58 -
69.1 -
0.85-
71% of 17 duels -
-
Cache5
20% -
0.64 -
71.9 -
0.84-
50% of 28 duels -
17% of 6 situations -
Nuke5
40% -
0.63 -
73.8 -
0.89-
59% of 17 duels -
50% of 2 situations -
Ancient4
75% -
0.80 -
79.4 -
1.17-
59% of 17 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l4k plays

Across 64 matches l4k averages K/R 0.68, ADR 78.3 and a rating of 0.96. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 79.0. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.