l3vine1221

Russia
On FACEIT since 2025 206 matches tracked 46 matches in 30 days
Last updated:

How does l3vine1221 play?

Rating 0.97 K/R 0.70 ADR 75.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.5
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 22x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.12, Rating +0.18, ADR +10.7, Headshots +2 pp
= Stayed the same
Win rate at 53%, ELO at 2,068
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
67 matches · 49% win rate
On Mirage −59 ELO
57 matches · 47% win rate
On Tuesdays −120 ELO, win rate 42%

l3vine1221 loses the most ELO on Dust 2: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
49% better than 37%
0.72 better than 38%
75.1 better than 20%
1.02 better than 43%
49% of 222 duels better than 35%
41% of 44 situations better than 58%
Mirage57
47% better than 30%
0.68 better than 21%
75.3 better than 22%
0.94 better than 19%
44% of 243 duels better than 13%
33% of 27 situations better than 36%
Anubis30
67% better than 88%
0.66 better than 13%
72.4 better than 9%
0.93 better than 16%
47% of 119 duels better than 25%
53% of 17 situations better than 85%
Ancient25
48% better than 34%
0.76 better than 54%
82.7 better than 54%
1.07 better than 59%
59% of 111 duels better than 87%
50% of 8 situations better than 77%
Nuke20
55% better than 51%
0.65 better than 7%
71.9 better than 7%
0.86 better than 4%
37% of 95 duels better than 1%
21% of 14 situations better than 12%
Cache4
50% -
0.76 -
82.8 -
1.04-
46% of 13 duels -
40% of 5 situations -
Inferno3
67% -
0.56 -
58.7 -
0.84-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l3vine1221 plays

Across 206 matches l3vine1221 averages K/R 0.70, ADR 75.3 and a rating of 0.97. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · all ELO ranges players. Averages 15.4 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 66 of 206 matches the rating was 1.10 or higher (32%), in 87 it was below 0.90. In 106 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. l3vine1221 loses the most ELO on Dust 2 (−71 ELO, win rate 49%). Things go best in match 4 of the day (+33 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +33 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +10.7, Headshots +2 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,068. Last 30 days: 46 matches, win rate 43%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.