l3lazZe

Kazakhstan
On FACEIT since 2019 267 matches tracked 89 matches in 30 days
ELO ▼ 12
2,764
30-day peak: 2,854
Rank EU
#20,165
Kazakhstan #651 in Kazakhstan
Last updated:

How does l3lazZe play?

Rating 1.06 (from 229 matches) K/R 0.75 ADR 79.5 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 7 in 267 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 26x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.5, Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.08, Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
34 matches · 50% win rate
On Nuke −50 ELO
31 matches · 55% win rate
On Wednesdays +16 ELO, win rate 35%

l3lazZe loses the most ELO on Ancient: −93 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 24%
0.74 better than 43%
79.3 better than 36%
1.03 better than 41%
56% of 285 duels better than 73%
35% of 48 situations better than 38%
Inferno45
58% right on the average
0.78 right on the average
82.7 better than 41%
1.12 better than 52%
52% of 143 duels better than 33%
27% of 26 situations better than 22%
Dust 238
47% better than 26%
0.71 better than 29%
75.0 better than 18%
0.96 better than 18%
43% of 87 duels better than 9%
33% of 18 situations better than 35%
Anubis36
61% better than 74%
0.75 right on the average
78.8 better than 33%
1.11 better than 68%
61% of 114 duels better than 90%
52% of 25 situations better than 82%
Ancient34
50% better than 37%
0.72 better than 33%
78.0 better than 28%
1.04 better than 46%
50% of 101 duels better than 37%
35% of 26 situations better than 41%
Nuke31
55% better than 47%
0.84 better than 78%
85.1 better than 62%
1.19 better than 79%
53% of 76 duels right on the average
33% of 12 situations better than 35%
Overpass7
86% -
0.76 -
79.4 -
1.20-
88% of 8 duels -
50% of 2 situations -
Cache4
0% -
0.55 -
63.5 -
0.69-
33% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l3lazZe plays

Across 267 matches l3lazZe averages K/R 0.75 and ADR 79.5; the rating across the 229 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 102 of 229 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 193 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: June 2026 at 1.10. l3lazZe loses the most ELO on Ancient (−93 ELO, win rate 50%). Things go best on Anubis (+104 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, +23 ELO. Got weaker: K/R −0.07, Rating −0.08, Win rate −13 pp. Unchanged in recent months: ADR at 78.5, Headshots at 52%. Last 30 days: 89 matches, win rate 52%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.