l1ttergame

Brazil
On FACEIT since 2024 155 matches tracked 31 matches in 30 days
Last updated:

How does l1ttergame play?

Rating 1.07 K/R 0.77 ADR 83.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.4
Knife kills 9 in 155 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +198
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.23, ADR −16.4, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.75 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
38 matches · 47% win rate
In match 3 of the day ±0 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 +15 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 33%

l1ttergame loses the most ELO on Dust 2: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 33%
0.79 better than 74%
86.7 better than 80%
1.11 better than 76%
54% of 218 duels better than 65%
25% of 32 situations better than 17%
Mirage38
58% better than 76%
0.71 better than 36%
76.7 better than 31%
1.00 better than 42%
55% of 152 duels better than 72%
45% of 22 situations better than 72%
Ancient35
63% better than 83%
0.79 better than 73%
83.4 better than 61%
1.08 better than 68%
55% of 197 duels better than 72%
48% of 21 situations better than 78%
Anubis16
56% better than 68%
0.81 better than 83%
86.6 better than 80%
1.15 better than 86%
60% of 78 duels better than 90%
46% of 13 situations better than 72%
Nuke12
58% -
0.75 -
80.9 -
1.02-
47% of 51 duels -
67% of 9 situations -
Inferno11
55% -
0.82 -
95.7 -
1.13-
55% of 84 duels -
29% of 7 situations -
Cache4
25% -
0.81 -
88.8 -
1.09-
73% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1ttergame plays

Across 155 matches l1ttergame averages K/R 0.77, ADR 83.7 and a rating of 1.07. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 70 of 155 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 134 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. l1ttergame loses the most ELO on Dust 2 (−45 ELO, win rate 47%). Things go best on Mirage (+27 ELO, win rate 58%). Match no. 2 of the day goes best: 83% win rate. Improved over the last three months: Headshots +3 pp, ELO +198. Got weaker: K/R −0.14, Rating −0.23, ADR −16.4, Win rate −3 pp. Last 30 days: 31 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.