l1tEnergy3

Russia
On FACEIT since 2021 290 matches tracked 55 matches in 30 days
ELO ▼ 330
2,145
30-day peak: 2,475
Rank EU
#159,185
Russia #47,933 in Russia
Last updated:

How does l1tEnergy3 play?

Rating 1.03 K/R 0.74 ADR 79.4 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.3
Knife kills 3 in 290 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.4, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −237

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
49 matches · 41% win rate
On Inferno −5 ELO
20 matches · 75% win rate
Between 0:00 and 6:00 −60 ELO, win rate 23%
On Fridays −5 ELO, win rate 36%

l1tEnergy3 loses the most ELO on Mirage: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.04 · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
47% better than 33%
0.73 better than 45%
77.5 better than 32%
1.04 better than 53%
55% of 445 duels better than 71%
38% of 50 situations right on the average
Anubis73
44% better than 24%
0.73 better than 46%
80.7 better than 49%
1.01 better than 42%
55% of 418 duels better than 71%
35% of 49 situations better than 43%
Mirage49
41% better than 15%
0.68 better than 24%
75.7 better than 26%
0.94 better than 23%
51% of 249 duels right on the average
55% of 22 situations better than 88%
Nuke36
36% better than 6%
0.79 better than 61%
83.3 better than 55%
1.10 better than 62%
56% of 207 duels better than 67%
25% of 28 situations better than 16%
Inferno20
75% better than 98%
0.86 better than 89%
89.9 better than 83%
1.22 better than 88%
57% of 101 duels better than 78%
44% of 16 situations better than 69%
Cache11
64% -
0.65 -
70.5 -
0.92-
40% of 45 duels -
25% of 4 situations -
Ancient8
50% -
0.81 -
85.0 -
1.10-
63% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1tEnergy3 plays

Across 290 matches l1tEnergy3 averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 120 of 290 matches the rating was 1.10 or higher (41%), in 113 it was below 0.90. In 211 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. l1tEnergy3 loses the most ELO on Mirage (−85 ELO, win rate 41%). Things go best on Anubis (+30 ELO, win rate 44%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.4, Win rate +8 pp. Got weaker: Headshots −4 pp, ELO −237. Last 30 days: 55 matches, win rate 42%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.