l1suuuu

Faroe Islands
On FACEIT since 2016 123 matches tracked 50 matches in 30 days
Last updated:

How does l1suuuu play?

Rating 1.03 K/R 0.75 ADR 83.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 33x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether l1suuuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
22 matches · 27% win rate

l1suuuu loses the most ELO on Dust 2: −3 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 33 · Vertigo

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 66%
0.83 better than 90%
90.2 better than 92%
1.15 better than 89%
49% of 233 duels better than 41%
38% of 32 situations right on the average
Ancient29
55% better than 68%
0.67 better than 19%
74.3 better than 18%
0.93 better than 22%
42% of 106 duels better than 8%
73% of 11 situations better than 98%
Dust 222
27% better than 1%
0.69 better than 33%
77.9 better than 40%
0.93 better than 23%
45% of 115 duels better than 23%
50% of 14 situations better than 79%
Cache7
71% -
0.90 -
93.9 -
1.20-
56% of 25 duels -
20% of 5 situations -
Anubis6
33% -
0.64 -
72.8 -
0.83-
38% of 21 duels -
100% of 1 situations -
Inferno6
17% -
0.69 -
81.5 -
0.84-
40% of 30 duels -
50% of 4 situations -
Vertigo4
100% -
0.85 -
96.0 -
1.18-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1suuuu plays

Across 123 matches l1suuuu averages K/R 0.75, ADR 83.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 56 of 123 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 123 matches with detailed stats: 33 4Ks and 1 ace. l1suuuu loses the most ELO on Dust 2 (−3 ELO, win rate 27%). Things go best on Mirage (+31 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, +17 ELO. Last 30 days: 50 matches, win rate 54%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.