l1sMAA

Japan
139 matches tracked 12 matches in 30 days
Last updated:

How does l1sMAA play?

Rating 0.94 K/R 0.67 ADR 75.0 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 139 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 9x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +366
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 74.4, Headshots at 41%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
25 matches · 60% win rate
From match 5 of the day +11 ELO
52 matches · 42% win rate
Between 12:00 and 18:00 +97 ELO, win rate 37%
On Saturdays −1 ELO, win rate 40%

l1sMAA loses the most ELO on Anubis: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 62%
0.69 better than 33%
78.9 better than 45%
0.97 better than 37%
50% of 131 duels right on the average
38% of 21 situations right on the average
Mirage30
40% better than 16%
0.63 better than 12%
74.2 better than 23%
0.86 better than 9%
47% of 119 duels better than 31%
26% of 19 situations better than 20%
Anubis25
60% better than 76%
0.67 better than 21%
76.0 better than 27%
0.94 better than 22%
52% of 84 duels better than 56%
53% of 17 situations better than 84%
Ancient17
53% better than 56%
0.70 better than 31%
72.3 better than 10%
1.02 right on the average
42% of 55 duels better than 8%
50% of 12 situations better than 77%
Inferno11
45% -
0.74 -
79.9 -
1.03-
55% of 49 duels -
63% of 8 situations -
Nuke11
36% -
0.64 -
72.4 -
0.86-
48% of 31 duels -
38% of 8 situations -
Cache7
29% -
0.59 -
62.7 -
0.86-
43% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1sMAA plays

Across 139 matches l1sMAA averages K/R 0.67, ADR 75.0 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 42 of 139 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 98 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. l1sMAA loses the most ELO on Anubis (−24 ELO, win rate 60%). Things go best in match 1 of the day (+101 ELO, win rate 55%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: ELO +366. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 74.4, Headshots at 41%. Last 30 days: 12 matches, win rate 42%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.