l0xiez

Japan
On FACEIT since 2021 299 matches tracked 65 matches in 30 days
Last updated:

How does l0xiez play?

Rating 1.07 (from 298 matches) K/R 0.77 ADR 85.2 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.4
Knife kills 4 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 43x 4K, 4 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +186
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 85.3
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
40 matches · 35% win rate
On Nuke −20 ELO
38 matches · 45% win rate
On Thursdays ±0 ELO, win rate 30%

l0xiez loses the most ELO in match 3 of the day: −105 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
55% better than 55%
0.80 better than 70%
86.6 better than 69%
1.12 better than 72%
54% of 386 duels better than 59%
24% of 51 situations better than 16%
Anubis82
44% better than 22%
0.78 better than 66%
85.7 better than 71%
1.09 better than 64%
58% of 414 duels better than 81%
35% of 51 situations better than 39%
Mirage67
46% better than 23%
0.77 better than 60%
86.0 better than 72%
1.06 better than 55%
50% of 350 duels better than 39%
36% of 42 situations better than 41%
Nuke38
45% better than 19%
0.75 better than 46%
83.1 better than 54%
1.00 better than 30%
54% of 162 duels better than 57%
30% of 30 situations better than 24%
Cache9
44% -
0.81 -
89.9 -
1.08-
68% of 41 duels -
20% of 5 situations -
Dust 28
13% -
0.59 -
66.9 -
0.83-
44% of 32 duels -
67% of 6 situations -
Inferno8
63% -
0.71 -
80.6 -
1.00-
67% of 30 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0xiez plays

Across 299 matches l0xiez averages K/R 0.77 and ADR 85.2; the rating across the 298 rated matches is 1.07. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Ancient with a 55% win rate in 85 matches. In 131 of 298 matches the rating was 1.10 or higher (44%), in 100 it was below 0.90. In 238 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. l0xiez loses the most ELO in match 3 of the day (−105 ELO, win rate 35%). Things go best in match 1 of the day (+73 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +73 ELO. Improved over the last three months: Win rate +4 pp, ELO +186. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 85.3. Last 30 days: 65 matches, win rate 51%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.