l0shafaza

Switzerland
On FACEIT since 2017 378 matches tracked 171 matches in 30 days
ELO ▲ 76
2,160
30-day peak: 2,223
Rank EU
#152,162
Switzerland #1,207 in Switzerland
Last updated:

How does l0shafaza play?

Rating 1.00 K/R 0.77 ADR 85.3 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 4.0
Knife kills 3 in 378 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 85x 4K, 12 aces in 310 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.00, ADR at 85.4, ELO at 2,140
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −167 ELO
101 matches · 53% win rate
On Anubis −93 ELO
52 matches · 50% win rate
Between 12:00 and 18:00 −37 ELO, win rate 42%
On Mondays +3 ELO, win rate 43%

l0shafaza loses the most ELO on Mirage: −167 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
51% better than 48%
0.81 better than 79%
87.4 better than 80%
1.07 better than 63%
51% of 936 duels right on the average
50% of 22 situations better than 81%
Mirage101
53% better than 57%
0.76 better than 61%
85.7 better than 76%
0.97 better than 31%
49% of 953 duels better than 40%
42% of 24 situations better than 60%
Anubis52
50% better than 43%
0.71 better than 35%
81.5 better than 55%
0.95 better than 22%
45% of 406 duels better than 16%
43% of 14 situations better than 66%
Ancient43
47% better than 34%
0.80 better than 75%
88.2 better than 81%
1.06 better than 61%
53% of 376 duels better than 60%
50% of 10 situations better than 79%
Cache20
30% -
0.75 -
82.4 -
0.95-
42% of 189 duels -
100% of 4 situations -
Inferno18
50% better than 38%
0.67 better than 23%
76.5 better than 30%
0.86 better than 6%
45% of 145 duels better than 13%
44% of 9 situations better than 69%
Nuke14
43% -
0.74 -
82.8 -
0.91-
50% of 125 duels -
20% of 5 situations -
Vertigo6
83% -
0.86 -
91.9 -
1.17-
51% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How l0shafaza plays

Across 378 matches l0shafaza averages K/R 0.77, ADR 85.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 82%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 101 matches. In 126 of 378 matches the rating was 1.10 or higher (33%), in 155 it was below 0.90. In 310 matches with detailed stats: 85 4Ks and 12 aces. Best month by rating: September 2026 at 1.06. l0shafaza loses the most ELO on Mirage (−167 ELO, win rate 53%). Things go best on Dust 2 (+359 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, +127 ELO. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.00, ADR at 85.4, ELO at 2,140. Last 30 days: 171 matches, win rate 50%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.