l0r3s

Sweden
On FACEIT since 2021 393 matches tracked 109 matches in 30 days
Last updated:
Next update possible in 25m 37s

How does l0r3s play?

Rating 1.01 K/R 0.72 ADR 76.2 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 393 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 10 in 393 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 42x 4K, 3 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 76.0
▼ Got worse
ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −185 ELO
94 matches · 55% win rate
On Anubis −75 ELO
64 matches · 38% win rate
On Sundays −165 ELO, win rate 38%

l0r3s loses the most ELO on Dust 2: −185 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
58% better than 73%
0.71 better than 33%
75.2 better than 20%
1.00 better than 37%
55% of 530 duels better than 71%
45% of 78 situations better than 72%
Dust 294
55% better than 62%
0.73 better than 43%
77.5 better than 32%
1.02 better than 42%
50% of 414 duels better than 42%
27% of 60 situations better than 22%
Anubis64
38% better than 8%
0.71 better than 33%
76.8 better than 25%
1.00 better than 37%
48% of 247 duels better than 31%
32% of 31 situations better than 33%
Ancient56
48% better than 36%
0.73 better than 42%
77.5 better than 30%
1.02 better than 46%
52% of 257 duels right on the average
34% of 35 situations better than 42%
Nuke28
50% better than 36%
0.75 better than 46%
77.6 better than 25%
1.06 right on the average
55% of 120 duels better than 62%
55% of 22 situations better than 84%
Inferno7
29% -
0.59 -
69.5 -
0.83-
50% of 36 duels -
33% of 3 situations -
Cache4
0% -
0.60 -
62.4 -
0.82-
42% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0r3s plays

Across 393 matches l0r3s averages K/R 0.72, ADR 76.2 and a rating of 1.01. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 139 matches. In 152 of 393 matches the rating was 1.10 or higher (39%), in 148 it was below 0.90. In 330 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. l0r3s loses the most ELO on Dust 2 (−185 ELO, win rate 55%). Things go best in match 3 of the day (+20 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +20 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Got weaker: ELO −53. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 76.0. Last 30 days: 109 matches, win rate 47%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.