l0nelyy666

Russia
On FACEIT since 2024 326 matches tracked 121 matches in 30 days
ELO ▲ 406
2,528
30-day peak: 2,528
Rank EU
#48,057
Russia #18,333 in Russia
Last updated:

How does l0nelyy666 play?

Rating 1.03 (from 322 matches) K/R 0.75 ADR 80.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 322 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.9
Knife kills 5 in 326 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 38x 4K, 5 aces in 226 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +457
= Stayed the same
ADR at 79.8
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
72 matches · 54% win rate
In match 3 of the day +57 ELO
51 matches · 47% win rate
Between 6:00 and 12:00 −60 ELO, win rate 43%
On Mondays −30 ELO, win rate 33%

l0nelyy666 loses the most ELO on Dust 2: −3 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.69 · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% better than 39%
0.77 better than 60%
82.1 better than 54%
1.07 better than 59%
54% of 540 duels better than 63%
39% of 59 situations right on the average
Dust 272
54% better than 53%
0.77 better than 61%
80.0 better than 43%
1.06 better than 54%
56% of 370 duels better than 72%
39% of 41 situations better than 52%
Anubis67
51% better than 45%
0.73 better than 41%
81.5 better than 50%
0.98 better than 27%
57% of 335 duels better than 76%
23% of 30 situations better than 14%
Ancient53
62% better than 79%
0.76 right on the average
80.4 better than 38%
1.04 better than 47%
55% of 233 duels better than 65%
49% of 35 situations better than 76%
Nuke15
33% better than 3%
0.70 better than 23%
76.7 better than 22%
0.95 better than 17%
55% of 78 duels better than 62%
17% of 6 situations better than 5%
Inferno8
63% -
0.64 -
64.8 -
0.90-
50% of 34 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0nelyy666 plays

Across 326 matches l0nelyy666 averages K/R 0.75 and ADR 80.6; the rating across the 322 rated matches is 1.03. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 43% headshots. The strongest map is Ancient with a 62% win rate in 53 matches. In 128 of 322 matches the rating was 1.10 or higher (40%), in 118 it was below 0.90. In 226 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: June 2026 at 1.13. l0nelyy666 loses the most ELO on Dust 2 (−3 ELO, win rate 54%). Things go best in match 2 of the day (+255 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +255 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +457. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 79.8. Last 30 days: 121 matches, win rate 52%, net ELO +287.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.