l0l1k_p0t

Ukraine
On FACEIT since 2026 126 matches tracked 58 matches in 30 days
ELO ▲ 150
2,269
30-day peak: 2,294
Rank EU
#110,263
Ukraine #4,417 in Ukraine
Last updated:

How does l0l1k_p0t play?

Rating 1.18 K/R 0.84 ADR 88.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 126 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Zeus kills1 in 126 matches
Knife kills 6 in 126 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 26x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +367
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 88.9, Headshots at 47%
▼ Got worse
Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 1.20. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 52% win rate

l0l1k_p0t loses the most ELO in match 2 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 43%
0.85 better than 89%
91.4 better than 89%
1.17 better than 86%
65% of 168 duels better than 98%
43% of 21 situations better than 65%
Dust 224
63% better than 86%
0.82 better than 83%
87.4 better than 79%
1.16 better than 85%
59% of 118 duels better than 87%
47% of 15 situations better than 75%
Anubis20
45% better than 26%
0.85 better than 90%
90.1 better than 87%
1.16 better than 86%
64% of 94 duels better than 97%
29% of 14 situations better than 26%
Ancient17
71% better than 95%
0.97 better than 99%
95.3 better than 95%
1.39 better than 99%
63% of 97 duels better than 96%
38% of 13 situations right on the average
Inferno16
69% better than 92%
0.81 better than 75%
83.0 better than 50%
1.13 better than 71%
66% of 73 duels better than 97%
25% of 8 situations better than 22%
Nuke8
38% -
0.72 -
76.3 -
1.03-
44% of 41 duels -
63% of 8 situations -
Cache7
86% -
0.75 -
82.0 -
1.07-
48% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0l1k_p0t plays

Across 126 matches l0l1k_p0t averages K/R 0.84, ADR 88.5 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 73 of 126 matches the rating was 1.10 or higher (58%), in 30 it was below 0.90. In 105 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.74. l0l1k_p0t loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Things go best on Dust 2 (+65 ELO, win rate 63%). Improved over the last three months: ELO +367. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 88.9, Headshots at 47%. Last 30 days: 58 matches, win rate 57%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.