l0N

Russia
On FACEIT since 2017 89 matches tracked 48 matches in 30 days
Last updated:

How does l0N play?

Rating 1.01 K/R 0.72 ADR 81.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.2
Knife kills 2 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.00, Win rate at 57%
▼ Got worse
K/R −0.04, ADR −8.0, Headshots −5 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
24 matches · 67% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 51%

l0N loses the most ELO on Mirage: −25 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.78 better than 65%
88.1 better than 80%
1.10 better than 67%
55% of 103 duels better than 69%
33% of 15 situations better than 35%
Anubis19
63% better than 79%
0.68 better than 17%
76.1 better than 20%
0.98 better than 25%
62% of 77 duels better than 93%
33% of 12 situations better than 36%
Dust 217
53% better than 53%
0.73 better than 43%
81.3 better than 49%
1.02 better than 41%
50% of 82 duels better than 40%
13% of 8 situations better than 3%
Ancient13
46% -
0.70 -
80.9 -
0.93-
42% of 53 duels -
29% of 7 situations -
Cache7
43% -
0.72 -
84.3 -
1.01-
47% of 34 duels -
83% of 6 situations -
Inferno6
83% -
0.72 -
79.2 -
0.98-
45% of 33 duels -
60% of 5 situations -
Nuke3
0% -
0.61 -
71.1 -
0.79-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0N plays

Across 89 matches l0N averages K/R 0.72, ADR 81.7 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 38 of 89 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. l0N loses the most ELO on Mirage (−25 ELO, win rate 67%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Got weaker: K/R −0.04, ADR −8.0, Headshots −5 pp. Unchanged in recent months: Rating at 1.00, Win rate at 57%. Last 30 days: 48 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.