l-Sublime-l
Name history of l-Sublime-l
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does l-Sublime-l play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.22 K/D and so well above the average (1.02).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.33. Last 3 months: 1.08 (at the start 1.33). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 100.5. Last 3 months: 81.6 (at the start 100.5). Just above the average (80.4).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 46% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 54% (at the start 63%). Clearly above the average (49%).
Best month: October 2026 with 2,427. Last 3 months: 2,157 (at the start 1,792).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
l-Sublime-l loses the most ELO on Anubis: −146 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.80 · Nuke
- Most kills in a match: 37 · Inferno
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How l-Sublime-l plays
Across 221 matches l-Sublime-l averages K/R 0.82, ADR 87.8 and a rating of 1.16. Biggest strength: K/D at 1.22, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 75 matches. In 127 of 221 matches the rating was 1.10 or higher (57%), in 59 it was below 0.90. In 145 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. l-Sublime-l loses the most ELO on Anubis (−146 ELO, win rate 56%). Things go best on Nuke (+92 ELO, win rate 63%). Match no. 3 of the day goes best: 71% win rate, −5 ELO. Improved over the last three months: ELO +365. Got weaker: K/R −0.17, Rating −0.25, ADR −18.9, Win rate −9 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 81 matches, win rate 56%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.