l-Sublime-l

Antarctica
On FACEIT since 2026 221 matches tracked 81 matches in 30 days
ELO ▼ 23
2,232
30-day peak: 2,427
Rank SA ▼ 1,512 places
#2,987
Antarctica #2 in Antarctica
30 days · prev. #1,475 · best #1,475
Last updated:

How does l-Sublime-l play?

Rating 1.16 K/R 0.82 ADR 87.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 221 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 2.2
Knife kills 2 in 221 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 31x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +365
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.17, Rating −0.25, ADR −18.9, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −146 ELO
54 matches · 56% win rate
In match 1 of the day −72 ELO
60 matches · 48% win rate
On Sundays −97 ELO, win rate 51%

l-Sublime-l loses the most ELO on Anubis: −146 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.80 · Nuke
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke75
63% better than 74%
0.87 better than 85%
91.2 better than 85%
1.26 better than 90%
60% of 319 duels better than 86%
48% of 54 situations better than 69%
Ancient58
53% better than 54%
0.82 better than 82%
90.1 better than 87%
1.14 better than 83%
57% of 263 duels better than 80%
47% of 38 situations better than 72%
Anubis54
56% better than 63%
0.78 better than 71%
84.0 better than 67%
1.13 better than 83%
49% of 213 duels better than 36%
38% of 34 situations right on the average
Cache15
40% -
0.69 -
73.2 -
0.99-
48% of 50 duels -
30% of 10 situations -
Inferno8
50% -
0.72 -
82.2 -
0.99-
57% of 47 duels -
60% of 5 situations -
Mirage7
86% -
0.84 -
92.7 -
1.25-
68% of 40 duels -
25% of 4 situations -
Dust 23
67% -
0.90 -
95.6 -
1.30-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l-Sublime-l plays

Across 221 matches l-Sublime-l averages K/R 0.82, ADR 87.8 and a rating of 1.16. Biggest strength: K/D at 1.22, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 75 matches. In 127 of 221 matches the rating was 1.10 or higher (57%), in 59 it was below 0.90. In 145 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. l-Sublime-l loses the most ELO on Anubis (−146 ELO, win rate 56%). Things go best on Nuke (+92 ELO, win rate 63%). Match no. 3 of the day goes best: 71% win rate, −5 ELO. Improved over the last three months: ELO +365. Got weaker: K/R −0.17, Rating −0.25, ADR −18.9, Win rate −9 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 81 matches, win rate 56%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.