kzRake

Kazakhstan
On FACEIT since 2020 112 matches tracked 50 matches in 30 days
ELO ▲ 243
2,380
30-day peak: 2,380
Rank EU
#77,987
Kazakhstan #2,782 in Kazakhstan
Last updated:

How does kzRake play?

Rating 1.03 K/R 0.72 ADR 76.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.7
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 6x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.4, ELO at 2,239
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
68% better than 93%
0.74 better than 48%
81.7 better than 53%
1.08 better than 63%
56% of 147 duels better than 75%
43% of 35 situations better than 65%
Mirage35
54% better than 58%
0.72 better than 37%
75.7 better than 22%
1.02 better than 44%
56% of 113 duels better than 76%
39% of 31 situations better than 53%
Inferno15
27% better than 1%
0.73 better than 42%
75.0 better than 18%
1.03 better than 39%
59% of 39 duels better than 77%
50% of 20 situations better than 75%
Ancient14
36% -
0.65 -
69.7 -
0.89-
37% of 30 duels -
50% of 12 situations -
Anubis8
63% -
0.72 -
73.6 -
1.06-
43% of 28 duels -
14% of 7 situations -
Nuke3
100% -
0.74 -
77.4 -
1.09-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kzRake plays

Across 112 matches kzRake averages K/R 0.72, ADR 76.7 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 45 of 112 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 71 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. Things go best on Mirage (+27 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.4, ELO at 2,239. Last 30 days: 50 matches, win rate 58%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.