kyozix

Japan
133 matches tracked 93 matches in 30 days
Last updated:

How does kyozix play?

Rating 1.20 K/R 0.86 ADR 89.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 133 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.21+0.21 · Ø 1.00 better than 95%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 44x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether kyozix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −137 ELO
20 matches · 35% win rate
In match 2 of the day +112 ELO
33 matches · 52% win rate

kyozix loses the most ELO from match 5 of the day: −137 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 86%
0.84 better than 90%
89.9 better than 88%
1.18 better than 90%
55% of 196 duels better than 75%
67% of 21 situations better than 97%
Dust 242
67% better than 93%
0.89 better than 96%
91.2 better than 91%
1.26 better than 96%
51% of 173 duels right on the average
56% of 27 situations better than 88%
Anubis20
50% right on the average
0.87 better than 96%
89.9 better than 91%
1.18 better than 93%
59% of 83 duels better than 90%
33% of 15 situations better than 39%
Ancient19
58% better than 74%
0.87 better than 95%
86.2 better than 81%
1.23 better than 96%
54% of 72 duels better than 70%
38% of 8 situations right on the average
Nuke3
67% -
0.87 -
82.6 -
1.21-
100% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyozix plays

Across 133 matches kyozix averages K/R 0.86, ADR 89.3 and a rating of 1.20. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 19.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 67% win rate in 42 matches. In 76 of 133 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 130 matches with detailed stats: 44 4Ks and 2 aces. kyozix loses the most ELO from match 5 of the day (−137 ELO, win rate 35%). Things go best in match 1 of the day (+349 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +349 ELO. Last 30 days: 93 matches, win rate 56%, net ELO +457.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.