kyousukegod

Russia
On FACEIT since 2023 249 matches tracked 71 matches in 30 days
ELO ▼ 204
2,228
30-day peak: 2,432
Rank EU
#124,457
Russia #35,406 in Russia
Last updated:

How does kyousukegod play?

Rating 0.96 K/R 0.68 ADR 72.6 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 249 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.6
Knife kills 2 in 249 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 31x 4K, 1 ace in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +9.0, Headshots +5 pp, Win rate +7 pp, ELO +394
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
60 matches · 57% win rate
In match 1 of the day −24 ELO
45 matches · 44% win rate
Between 6:00 and 12:00 +3 ELO, win rate 39%
On Saturdays −23 ELO, win rate 43%

kyousukegod loses the most ELO on Mirage: −111 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis70
53% right on the average
0.71 better than 35%
75.9 better than 22%
1.03 right on the average
53% of 257 duels better than 61%
35% of 43 situations better than 43%
Ancient64
42% better than 20%
0.67 better than 15%
70.7 better than 6%
0.95 better than 23%
49% of 219 duels better than 38%
44% of 34 situations better than 66%
Mirage60
57% better than 70%
0.67 better than 20%
73.1 better than 16%
0.92 better than 17%
44% of 260 duels better than 14%
51% of 35 situations better than 84%
Nuke21
52% better than 39%
0.73 better than 35%
74.5 better than 14%
1.03 better than 40%
45% of 97 duels better than 16%
50% of 10 situations better than 76%
Dust 215
53% better than 56%
0.65 better than 11%
69.9 better than 5%
0.92 better than 15%
38% of 58 duels better than 3%
67% of 6 situations better than 98%
Inferno15
73% better than 97%
0.61 better than 4%
67.6 better than 4%
0.85 better than 3%
47% of 70 duels better than 21%
18% of 11 situations better than 11%
Cache4
25% -
0.45 -
57.3 -
0.61-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyousukegod plays

Across 249 matches kyousukegod averages K/R 0.68, ADR 72.6 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 72.6, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 78 of 249 matches the rating was 1.10 or higher (31%), in 118 it was below 0.90. In 227 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. kyousukegod loses the most ELO on Mirage (−111 ELO, win rate 57%). Things go best from match 5 of the day (+67 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +67 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +9.0, Headshots +5 pp, Win rate +7 pp, ELO +394. Last 30 days: 71 matches, win rate 51%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.