kyousukee666

Japan
199 matches tracked
Last updated:

How does kyousukee666 play?

Rating 0.99 K/R 0.72 ADR 78.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.9
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 0 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +453
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.0, Win rate −20 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
30 matches · 40% win rate
On Anubis −32 ELO
39 matches · 56% win rate
Between 12:00 and 18:00 +62 ELO, win rate 39%
On Thursdays +93 ELO, win rate 40%

kyousukee666 loses the most ELO in match 3 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.82 · Anubis
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 28%
0.71 better than 36%
77.9 better than 37%
0.98 better than 34%
42% of 248 duels better than 9%
37% of 30 situations better than 47%
Dust 242
43% better than 22%
0.73 better than 46%
81.1 better than 54%
1.04 better than 52%
52% of 197 duels better than 55%
60% of 20 situations better than 93%
Anubis39
56% better than 68%
0.75 better than 57%
80.5 right on the average
1.04 better than 55%
43% of 174 duels better than 12%
21% of 28 situations better than 13%
Nuke19
63% better than 73%
0.68 better than 15%
77.7 better than 27%
0.91 better than 9%
49% of 82 duels better than 29%
42% of 12 situations better than 54%
Inferno18
56% better than 54%
0.72 better than 32%
80.6 better than 42%
1.00 better than 29%
53% of 76 duels right on the average
56% of 9 situations better than 82%
Ancient12
33% -
0.63 -
68.3 -
0.87-
47% of 30 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyousukee666 plays

Across 199 matches kyousukee666 averages K/R 0.72, ADR 78.7 and a rating of 0.99. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 62 of 199 matches the rating was 1.10 or higher (31%), in 82 it was below 0.90. In 178 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. kyousukee666 loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best on Mirage (+122 ELO, win rate 45%). Match no. 1 of the day goes best: 59% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, ELO +453. Got weaker: K/R −0.06, Rating −0.10, ADR −4.0, Win rate −20 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.