kyoto666

Ukraine
On FACEIT since 2020 349 matches tracked 147 matches in 30 days
ELO ▲ 300
3,169
30-day peak: 3,275
Rank EU ▲ 5,000 places
#4,199
Ukraine #262 in Ukraine
30 days · prev. #9,199 · best #2,098
Last updated:

How does kyoto666 play?

Rating 1.16 (from 337 matches) K/R 0.79 ADR 80.8 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.9+1.4 · Ø 1.5 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.0
Zeus kills1 in 349 matches
Knife kills 4 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 60x 4K, 10 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +6 pp, ELO +348
= Stayed the same
ADR at 81.8
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
82 matches · 45% win rate
On Dust 2 −109 ELO
73 matches · 59% win rate
On Fridays −137 ELO, win rate 44%

kyoto666 loses the most ELO in match 1 of the day: −161 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Ancient
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 55%
0.81 better than 72%
83.0 better than 53%
1.16 better than 78%
53% of 377 duels right on the average
34% of 89 situations better than 35%
Dust 273
59% better than 66%
0.82 better than 76%
83.3 better than 56%
1.25 better than 91%
61% of 256 duels better than 88%
45% of 60 situations better than 67%
Ancient71
45% better than 19%
0.77 better than 56%
79.4 better than 34%
1.13 better than 72%
53% of 254 duels right on the average
30% of 77 situations better than 28%
Anubis68
46% better than 19%
0.77 better than 57%
79.3 better than 37%
1.14 better than 73%
48% of 240 duels better than 25%
46% of 70 situations better than 69%
Nuke14
50% -
0.66 -
70.9 -
0.99-
40% of 35 duels -
50% of 12 situations -
Inferno9
33% -
0.71 -
70.6 -
1.10-
50% of 34 duels -
57% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyoto666 plays

Across 349 matches kyoto666 averages K/R 0.79 and ADR 80.8; the rating across the 337 rated matches is 1.16. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 73 matches. In 188 of 337 matches the rating was 1.10 or higher (56%), in 87 it was below 0.90. In 249 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: August 2026 at 1.26. kyoto666 loses the most ELO in match 1 of the day (−161 ELO, win rate 45%). Things go best on Mirage (+71 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, −56 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +6 pp, ELO +348. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 81.8. Last 30 days: 147 matches, win rate 54%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.