kyosunaa

Barbados
On FACEIT since 2026 292 matches tracked 75 matches in 30 days
Last updated:

How does kyosunaa play?

Rating 0.99 (from 252 matches) K/R 0.72 ADR 80.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 32%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 34x 4K, 4 aces in 210 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp, ELO +707
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.6, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −16 ELO
35 matches · 40% win rate
In match 1 of the day +7 ELO
60 matches · 40% win rate
Between 12:00 and 18:00 −8 ELO, win rate 36%
On Mondays −91 ELO, win rate 41%

kyosunaa loses the most ELO on Anubis: −16 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
45% better than 24%
0.72 better than 37%
80.6 better than 48%
1.00 better than 37%
48% of 592 duels better than 31%
34% of 47 situations better than 40%
Dust 256
50% better than 41%
0.68 better than 21%
75.4 better than 21%
0.96 better than 24%
50% of 224 duels better than 40%
28% of 25 situations better than 23%
Ancient43
49% better than 40%
0.77 better than 63%
85.7 better than 71%
1.02 better than 45%
49% of 184 duels better than 35%
36% of 28 situations better than 45%
Anubis35
40% better than 13%
0.77 better than 62%
85.9 better than 75%
1.00 better than 35%
51% of 144 duels better than 45%
21% of 19 situations better than 14%
Nuke13
54% -
0.63 -
69.7 -
0.90-
30% of 53 duels -
20% of 5 situations -
Cache7
29% -
0.66 -
76.6 -
0.86-
40% of 40 duels -
0% of 4 situations -
Inferno5
60% -
0.71 -
72.0 -
0.95-
71% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyosunaa plays

Across 292 matches kyosunaa averages K/R 0.72 and ADR 80.3; the rating across the 252 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 84 of 252 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 210 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. kyosunaa loses the most ELO on Anubis (−16 ELO, win rate 40%). Things go best from match 5 of the day (+74 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +74 ELO. Improved over the last three months: Headshots +3 pp, ELO +707. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.6, Win rate at 46%. Last 30 days: 75 matches, win rate 56%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.