kyoryo666

Russia
On FACEIT since 2026 243 matches tracked 82 matches in 30 days
Last updated:

How does kyoryo666 play?

Rating 1.05 K/R 0.75 ADR 81.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 36x 4K, 3 aces in 218 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether kyoryo666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
94 matches · 47% win rate
In match 3 of the day −12 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Thursdays −52 ELO, win rate 38%

kyoryo666 loses the most ELO on Mirage: −69 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.77 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
47% better than 36%
0.75 better than 59%
81.2 better than 56%
1.04 better than 60%
55% of 427 duels better than 75%
31% of 67 situations better than 31%
Dust 272
50% right on the average
0.78 better than 73%
83.8 better than 69%
1.11 better than 79%
58% of 296 duels better than 86%
50% of 44 situations better than 81%
Anubis23
52% better than 53%
0.80 better than 83%
84.0 better than 70%
1.16 better than 92%
55% of 101 duels better than 74%
33% of 18 situations better than 39%
Ancient16
63% better than 85%
0.65 better than 12%
77.1 better than 29%
0.91 better than 17%
41% of 61 duels better than 7%
29% of 7 situations better than 30%
Inferno16
50% better than 39%
0.64 better than 13%
72.1 better than 13%
0.93 better than 21%
46% of 80 duels better than 18%
45% of 11 situations better than 65%
Cache15
47% -
0.74 -
78.5 -
1.01-
56% of 81 duels -
23% of 13 situations -
Nuke7
14% -
0.67 -
79.1 -
0.91-
50% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyoryo666 plays

Across 243 matches kyoryo666 averages K/R 0.75, ADR 81.1 and a rating of 1.05. Biggest strength: Utility damage per round at 5.6, better than 82% of level 9 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 101 of 243 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 218 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. kyoryo666 loses the most ELO on Mirage (−69 ELO, win rate 47%). Things go best on Anubis (+53 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +3 ELO. Last 30 days: 82 matches, win rate 43%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.