kyopakistaN

Venezuela
247 matches tracked 90 matches in 30 days
Last updated:

How does kyopakistaN play?

Rating 1.02 K/R 0.75 ADR 80.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 54%+5 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 40%−3 pp · Ø 43% better than 35%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.00+0.03 · Ø 0.97 better than 73%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 68%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 92%
MVPs per match 2.2+0.1 · Ø 2.1 better than 73%
4Ks and aces 36x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 40%
Utility damage per round 3.4−0.3 · Ø 3.7 better than 44%
Enemies flashed per round 0.23−0.01 · Ø 0.24 better than 51%
Deaths per round 75%+2 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 80.2, Headshots at 40%
▼ Got worse
Win rate −6 pp, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.71).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −139 ELO
51 matches · 43% win rate
On Dust 2 −65 ELO
84 matches · 58% win rate
On Fridays −29 ELO, win rate 24%

kyopakistaN loses the most ELO on Inferno: −139 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
58% better than 80%
0.79 better than 90%
84.0 better than 83%
1.09 better than 88%
58% of 456 duels better than 93%
23% of 40 situations better than 16%
Mirage52
44% better than 34%
0.77 better than 83%
82.0 better than 74%
1.04 better than 76%
55% of 306 duels better than 83%
39% of 33 situations better than 57%
Inferno51
43% better than 24%
0.71 better than 61%
76.6 better than 48%
0.96 better than 53%
54% of 245 duels better than 76%
38% of 29 situations right on the average
Anubis19
26% better than 2%
0.68 better than 43%
77.3 better than 50%
0.87 better than 22%
53% of 122 duels better than 75%
11% of 9 situations better than 4%
Ancient17
35% better than 9%
0.74 better than 74%
79.8 better than 61%
0.98 better than 67%
46% of 97 duels better than 42%
24% of 17 situations better than 16%
Cache13
46% -
0.82 -
81.8 -
1.10-
60% of 73 duels -
57% of 7 situations -
Nuke9
11% -
0.70 -
75.5 -
0.84-
47% of 62 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyopakistaN plays

Across 247 matches kyopakistaN averages K/R 0.75, ADR 80.8 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 94% of level 4 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 84 matches. In 98 of 247 matches the rating was 1.10 or higher (40%), in 86 it was below 0.90. In 201 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. kyopakistaN loses the most ELO on Inferno (−139 ELO, win rate 43%). Things go best on Mirage (+83 ELO, win rate 44%). Match no. 4 of the day goes best: 60% win rate, −7 ELO. Got weaker: Win rate −6 pp, ELO −91. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 80.2, Headshots at 40%. Last 30 days: 90 matches, win rate 43%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.