kyok1n

USA
On FACEIT since 2019 310 matches tracked 156 matches in 30 days
ELO ▲ 379
3,462
30-day peak: 3,462
Rank EU ▲ 2,523 places
#1,294
USA #12 in USA
30 days · prev. #3,817 · best #1,294
Last updated:

How does kyok1n play?

Rating 1.22 (from 290 matches) K/R 0.89 ADR 90.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 290 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.9
Knife kills 6 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 71x 4K, 8 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.10, Win rate +3 pp, ELO +455
= Stayed the same
K/R at 0.89, ADR at 91.8, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
153 matches · 58% win rate
On Nuke −55 ELO
29 matches · 45% win rate
On Fridays +48 ELO, win rate 45%

kyok1n loses the most ELO on Mirage: −69 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.92 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
58% better than 65%
0.92 better than 96%
93.2 better than 91%
1.27 better than 94%
66% of 696 duels better than 98%
30% of 82 situations better than 23%
Anubis66
59% better than 63%
0.87 better than 91%
88.8 better than 83%
1.21 better than 88%
57% of 252 duels better than 75%
47% of 49 situations better than 71%
Ancient32
50% better than 31%
0.90 better than 94%
94.2 better than 92%
1.24 better than 91%
56% of 126 duels better than 70%
46% of 26 situations better than 71%
Nuke29
45% better than 15%
0.78 better than 54%
80.4 better than 39%
1.02 better than 28%
55% of 174 duels better than 59%
32% of 22 situations better than 28%
Cache14
43% -
0.88 -
93.7 -
1.20-
60% of 57 duels -
18% of 11 situations -
Dust 213
31% -
0.74 -
81.5 -
1.00-
56% of 72 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyok1n plays

Across 310 matches kyok1n averages K/R 0.89 and ADR 90.6; the rating across the 290 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 66 matches. In 172 of 290 matches the rating was 1.10 or higher (59%), in 67 it was below 0.90. In 213 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: September 2026 at 1.28. kyok1n loses the most ELO on Mirage (−69 ELO, win rate 58%). Things go best on Anubis (+40 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −51 ELO. Improved over the last three months: Rating +0.10, Win rate +3 pp, ELO +455. Unchanged in recent months: K/R at 0.89, ADR at 91.8, Headshots at 46%. Last 30 days: 156 matches, win rate 58%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.