kyogen

China
On FACEIT since 2022 352 matches tracked 125 matches in 30 days
ELO ▲ 271
3,671
30-day peak: 3,671
Rank EU ▲ 412 places
#547
China #16 in China
30 days · prev. #959 · best #547
Last updated:
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How does kyogen play?

Rating 1.15 K/R 0.80 ADR 81.1 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 353 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (53%).

Headshot rate 34%−19 pp · Ø 53% better than 1%
AWP share of kills 47%+33 pp · Ø 14% better than 98%
K/D 1.23+0.11 · Ø 1.12 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 353 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly below the average (4.6%).

2K rounds 15.1%+0.5 pp · Ø 14.6% better than 60%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 62x 4K, 6 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.35).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 19%
Enemies flashed per round 0.10−0.25 · Ø 0.35 better than 1%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +836
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −5.8, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86). Right on the average (0.79).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
64 matches · 53% win rate
In match 1 of the day −29 ELO
63 matches · 43% win rate
Between 18:00 and 24:00 +199 ELO, win rate 52%

kyogen loses the most ELO on Dust 2: −152 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
61% better than 65%
0.83 better than 61%
82.7 better than 29%
1.19 better than 68%
61% of 630 duels better than 84%
37% of 90 situations better than 42%
Dust 264
53% better than 30%
0.79 better than 45%
80.6 better than 24%
1.16 better than 55%
60% of 342 duels better than 75%
29% of 38 situations better than 20%
Anubis57
61% better than 60%
0.78 better than 41%
80.0 better than 22%
1.12 better than 47%
56% of 241 duels better than 59%
53% of 32 situations better than 82%
Ancient54
52% better than 25%
0.79 better than 44%
81.1 better than 26%
1.11 better than 45%
60% of 160 duels better than 80%
43% of 37 situations better than 59%
Nuke23
52% better than 39%
0.74 better than 41%
73.3 better than 11%
1.05 better than 48%
56% of 75 duels better than 67%
56% of 16 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How kyogen plays

Across 352 matches kyogen averages K/R 0.80, ADR 81.1 and a rating of 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 34% headshots. The strongest map is Mirage with a 61% win rate in 152 matches. In 191 of 353 matches the rating was 1.10 or higher (54%), in 80 it was below 0.90. In 307 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. kyogen loses the most ELO on Dust 2 (−152 ELO, win rate 53%). Things go best on Mirage (+393 ELO, win rate 61%). From match no. 5 of the day on, things go best: 67% win rate, +205 ELO. Improved over the last three months: Headshots +4 pp, ELO +836. Got weaker: K/R −0.07, Rating −0.08, ADR −5.8, Win rate −11 pp. Last 30 days: 125 matches, win rate 52%, net ELO +278.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.