kynteq

Mongolia
On FACEIT since 2019 328 matches tracked 37 matches in 30 days
ELO ▲ 40
2,708
30-day peak: 2,730
Rank SEA ▲ 70 places
#493
Mongolia #120 in Mongolia
30 days · prev. #563 · best #464
Last updated:

How does kynteq play?

Rating 1.00 (from 236 matches) K/R 0.72 ADR 79.9 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.1 from the last 236
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 30x 4K, 7 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.2, Headshots +22 pp
= Stayed the same
Win rate at 49%, ELO at 2,708
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
54 matches · 44% win rate
On Inferno −31 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −241 ELO, win rate 44%
On Tuesdays −2 ELO, win rate 39%

kynteq loses the most ELO on Dust 2: −91 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 44%
0.72 better than 37%
81.2 better than 49%
0.97 better than 25%
56% of 392 duels better than 75%
51% of 39 situations better than 85%
Dust 254
44% better than 21%
0.70 better than 27%
76.7 better than 26%
0.96 better than 20%
46% of 309 duels better than 20%
50% of 26 situations better than 82%
Ancient46
46% better than 27%
0.73 better than 37%
82.4 better than 47%
1.01 better than 36%
49% of 234 duels better than 31%
35% of 26 situations better than 42%
Anubis25
64% better than 83%
0.80 better than 74%
88.6 better than 84%
1.10 better than 68%
53% of 160 duels better than 55%
54% of 13 situations better than 84%
Inferno21
48% better than 26%
0.84 better than 74%
90.0 better than 69%
1.18 better than 68%
56% of 137 duels better than 61%
38% of 8 situations better than 48%
Nuke7
29% -
0.57 -
65.2 -
0.77-
38% of 39 duels -
40% of 5 situations -
Cache4
50% -
0.63 -
70.5 -
0.89-
30% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kynteq plays

Across 328 matches kynteq averages K/R 0.72 and ADR 79.9; the rating across the 236 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 82 of 236 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 155 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. kynteq loses the most ELO on Dust 2 (−91 ELO, win rate 44%). Things go best on Anubis (+87 ELO, win rate 64%). Match no. 4 of the day goes best: 65% win rate, +82 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.2, Headshots +22 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,708. Last 30 days: 37 matches, win rate 46%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.