kynsizo

Isle of Man
On FACEIT since 2024 307 matches tracked 85 matches in 30 days
ELO ▲ 86
2,945
30-day peak: 2,945
Rank EU ▼ 1,356 places
#10,163
Isle of Man #6 in Isle of Man
30 days · prev. #8,807 · best #8,807
Last updated:

How does kynsizo play?

Rating 1.19 (from 271 matches) K/R 0.83 ADR 88.5 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 271 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Knife kills 6 in 307 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 60x 4K, 8 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +247
= Stayed the same
K/R at 0.82, ADR at 87.8
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
74 matches · 51% win rate
Between 12:00 and 18:00 −20 ELO, win rate 49%
On Wednesdays +24 ELO, win rate 45%

kynsizo loses the most ELO on Dust 2: −146 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 3.16 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 62%
0.81 better than 74%
85.0 better than 65%
1.19 better than 86%
62% of 402 duels better than 94%
46% of 83 situations better than 73%
Dust 274
51% better than 40%
0.86 better than 89%
93.0 better than 91%
1.24 better than 91%
57% of 296 duels better than 76%
39% of 44 situations better than 51%
Ancient48
56% better than 57%
0.85 better than 86%
92.1 better than 88%
1.22 better than 90%
57% of 159 duels better than 77%
50% of 18 situations better than 78%
Anubis40
58% better than 63%
0.76 better than 54%
83.3 better than 58%
1.06 right on the average
54% of 122 duels better than 59%
26% of 23 situations better than 21%
Cache15
40% better than 10%
0.93 better than 92%
100.1 better than 93%
1.28-
67% of 46 duels better than 94%
40% of 5 situations better than 54%
Inferno10
70% -
0.87 -
86.8 -
1.17-
48% of 44 duels -
57% of 7 situations -
Nuke5
0% -
0.80 -
85.0 -
1.17-
48% of 21 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kynsizo plays

Across 307 matches kynsizo averages K/R 0.83 and ADR 88.5; the rating across the 271 rated matches is 1.19. Biggest strength: K/D at 1.23, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 156 of 271 matches the rating was 1.10 or higher (58%), in 66 it was below 0.90. In 234 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: July 2026 at 1.31. kynsizo loses the most ELO on Dust 2 (−146 ELO, win rate 51%). Things go best on Mirage (+100 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +247. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.82, ADR at 87.8. Last 30 days: 85 matches, win rate 55%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.