kxxue

Israel
102 matches tracked 21 matches in 30 days
Last updated:

How does kxxue play?

Rating 1.02 (from 82 matches) K/R 0.73 ADR 82.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 3.0
Knife kills 7 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 18x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, ADR +7.3, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −35 ELO
30 matches · 33% win rate

kxxue loses the most ELO from match 5 of the day: −35 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 39%
0.77 better than 78%
86.0 better than 84%
1.10 better than 85%
52% of 203 duels better than 63%
47% of 15 situations better than 76%
Dust 216
38% better than 12%
0.77 better than 77%
87.2 better than 87%
1.02-
41% of 86 duels better than 9%
40% of 10 situations better than 55%
Ancient14
57% -
0.68 -
81.4 -
0.90-
43% of 87 duels -
43% of 7 situations -
Inferno13
54% -
0.72 -
81.1 -
0.99-
52% of 67 duels -
0% of 5 situations -
Nuke13
62% -
0.75 -
82.1 -
1.12-
46% of 46 duels -
100% of 3 situations -
Anubis6
17% -
0.59 -
67.9 -
0.72-
50% of 32 duels -
33% of 3 situations -
Cache3
33% -
0.70 -
73.6 -
1.38-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kxxue plays

Across 102 matches kxxue averages K/R 0.73 and ADR 82.8; the rating across the 82 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.4 kills per match with 60% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 27 of 82 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. kxxue loses the most ELO from match 5 of the day (−35 ELO, win rate 33%). Things go best on Mirage (+25 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.07, ADR +7.3, Win rate +3 pp. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 38%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.