kxg--

Poland
On FACEIT since 2024 56 matches tracked
Last updated:

How does kxg-- play?

Rating 1.09 K/R 0.76 ADR 81.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 3.4
Knife kills 1 in 56 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +239
= Stayed the same
ADR at 80.9, Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.10, Headshots −10 pp

Aug 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
28 matches · 46% win rate

kxg-- loses the most ELO in match 1 of the day: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 89%
0.77 better than 66%
82.2 better than 59%
1.10 better than 74%
53% of 72 duels better than 61%
33% of 9 situations better than 35%
Ancient10
80% -
0.78 -
78.2 -
1.12-
49% of 45 duels -
67% of 3 situations -
Inferno9
11% -
0.68 -
74.6 -
0.98-
34% of 32 duels -
25% of 8 situations -
Anubis5
60% -
0.77 -
79.3 -
1.11-
42% of 24 duels -
-
Dust 25
60% -
1.06 -
112.5 -
1.46-
70% of 23 duels -
0% of 5 situations -
Cache4
75% -
0.66 -
76.7 -
1.06-
44% of 18 duels -
0% of 2 situations -
Nuke3
0% -
0.60 -
68.9 -
0.76-
71% of 7 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kxg-- plays

Across 56 matches kxg-- averages K/R 0.76, ADR 81.6 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 27 of 56 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. kxg-- loses the most ELO in match 1 of the day (−27 ELO, win rate 46%). Improved over the last three months: ELO +239. Got weaker: K/R −0.06, Rating −0.10, Headshots −10 pp. Unchanged in recent months: ADR at 80.9, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.