kxg--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Nov 2025 to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.15). Just above the average (1.03).
Damage per round (ADR)
Last 3 months: 80.9 (at the start 82.6). Just above the average (80.8).
Share of headshot kills
Last 3 months: 50% (at the start 60%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 51% (at the start 52%). Just above the average (50%).
Last 3 months: 2,076 (at the start 1,837).
Rounds with first kill
1v1 clutches won
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kxg-- loses the most ELO in match 1 of the day: −27 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Dust 2
- Most kills in a match: 32 · Inferno
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How kxg-- plays
Across 56 matches kxg-- averages K/R 0.76, ADR 81.6 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 27 of 56 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. kxg-- loses the most ELO in match 1 of the day (−27 ELO, win rate 46%). Improved over the last three months: ELO +239. Got weaker: K/R −0.06, Rating −0.10, Headshots −10 pp. Unchanged in recent months: ADR at 80.9, Win rate at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.