kxert

China
On FACEIT since 2023 190 matches tracked 62 matches in 30 days
Last updated:

How does kxert play?

Rating 1.08 K/R 0.77 ADR 83.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +322
= Stayed the same
ADR at 83.7, Headshots at 55%
▼ Got worse
K/R −0.07, Rating −0.14, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
20 matches · 60% win rate
On Anubis −128 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −170 ELO, win rate 44%
On Saturdays −105 ELO, win rate 43%

kxert loses the most ELO on Dust 2: −129 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.66 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 46%
0.75 right on the average
82.2 better than 55%
1.05 better than 54%
52% of 238 duels better than 55%
22% of 36 situations better than 12%
Ancient44
61% better than 80%
0.81 better than 77%
88.9 better than 82%
1.10 better than 70%
49% of 192 duels better than 35%
29% of 31 situations better than 27%
Anubis40
45% better than 27%
0.76 better than 56%
82.0 better than 53%
1.08 better than 62%
47% of 134 duels better than 27%
30% of 20 situations better than 30%
Dust 220
60% better than 78%
0.79 better than 71%
84.5 better than 64%
1.12 better than 73%
52% of 69 duels better than 53%
27% of 15 situations better than 22%
Nuke12
75% -
0.84 -
83.4 -
1.22-
51% of 39 duels -
64% of 14 situations -
Cache7
14% -
0.66 -
77.2 -
0.91-
52% of 25 duels -
50% of 4 situations -
Inferno5
40% -
0.70 -
79.1 -
0.98-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kxert plays

Across 190 matches kxert averages K/R 0.77, ADR 83.7 and a rating of 1.08. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 84 of 190 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 165 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. kxert loses the most ELO on Dust 2 (−129 ELO, win rate 60%). Things go best on Ancient (+32 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate, −16 ELO. Improved over the last three months: ELO +322. Got weaker: K/R −0.07, Rating −0.14, Win rate −5 pp. Unchanged in recent months: ADR at 83.7, Headshots at 55%. Last 30 days: 62 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.