kwaren11

South Korea
On FACEIT since 2024 489 matches tracked 168 matches in 30 days
ELO ▼ 113
3,585
30-day peak: 3,955
Rank EU ▼ 538 places
#795
South Korea #12 in South Korea
30 days · prev. #257 · best #256
Last updated:
Next update possible in 1h 24m

How does kwaren11 play?

Rating 1.07 K/R 0.78 ADR 88.1 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 489 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (460 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.12).

Headshot rate 61%+8 pp · Ø 53% better than 84%
AWP share of kills 7%−7 pp · Ø 14% better than 49%
K/D 1.04−0.08 · Ø 1.12 better than 14%
Pistol kills per match 3.1
Knife kills 3 in 489 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly below the average (14.6%).

2K rounds 14.0%−0.6 pp · Ø 14.6% better than 30%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 113x 4K, 18 aces in 460 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 17%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 75%+5 pp · Ø 70% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +6 pp, Win rate +11 pp, ELO +356
= Stayed the same
ADR at 88.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74). Right on the average (0.79).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −334 ELO
101 matches · 48% win rate
On Anubis −104 ELO
53 matches · 49% win rate
Between 18:00 and 24:00 −255 ELO, win rate 48%
On Fridays −163 ELO, win rate 40%

kwaren11 loses the most ELO on Dust 2: −334 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Nuke
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 40 · Cache
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage199
54% better than 34%
0.80 better than 46%
89.4 better than 66%
1.09 better than 35%
51% of 1,157 duels better than 23%
40% of 73 situations better than 52%
Dust 2101
48% better than 17%
0.79 better than 45%
90.4 better than 70%
1.09 better than 36%
53% of 617 duels better than 37%
52% of 33 situations better than 81%
Ancient78
59% right on the average
0.79 better than 44%
88.2 better than 61%
1.08 better than 37%
52% of 410 duels better than 34%
37% of 27 situations better than 42%
Anubis53
49% better than 21%
0.72 better than 17%
83.3 better than 39%
0.97 better than 9%
51% of 324 duels better than 33%
8% of 12 situations better than 1%
Nuke40
60% better than 65%
0.79 better than 61%
84.0 better than 56%
1.08 better than 56%
54% of 237 duels better than 57%
50% of 14 situations better than 76%
Cache16
25% -
0.75 -
85.1 -
1.01-
42% of 92 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kwaren11 plays

Across 489 matches kwaren11 averages K/R 0.78, ADR 88.1 and a rating of 1.07. Biggest strength: Headshot rate at 61%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 3% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 61% headshots. The strongest map is Nuke with a 60% win rate in 40 matches. In 204 of 489 matches the rating was 1.10 or higher (42%), in 175 it was below 0.90. In 460 matches with detailed stats: 113 4Ks and 18 aces. Best month by rating: August 2026 at 1.09. kwaren11 loses the most ELO on Dust 2 (−334 ELO, win rate 48%). Things go best on Ancient (+173 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +6 pp, Win rate +11 pp, ELO +356. Unchanged in recent months: ADR at 88.1. Last 30 days: 168 matches, win rate 49%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.