kw1zdaa

South Korea
On FACEIT since 2017 300 matches tracked 83 matches in 30 days
ELO ▼ 146
2,604
30-day peak: 2,750
Rank EU
#36,689
South Korea #633 in South Korea
Last updated:

How does kw1zdaa play?

Rating 1.02 (from 270 matches) K/R 0.73 ADR 78.4 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0
Knife kills 4 in 300 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 30x 4K, 7 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Rating at 1.02, ADR at 77.9, Headshots at 58%
▼ Got worse
K/R −0.04, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
77 matches · 43% win rate
On Inferno −30 ELO
35 matches · 57% win rate
On Wednesdays −26 ELO, win rate 34%

kw1zdaa loses the most ELO on Dust 2: −163 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
43% better than 18%
0.75 better than 53%
79.7 better than 41%
1.06 better than 55%
58% of 229 duels better than 81%
34% of 64 situations better than 37%
Mirage67
48% better than 30%
0.69 better than 22%
75.6 better than 20%
0.95 better than 18%
53% of 226 duels better than 57%
31% of 39 situations better than 28%
Ancient64
58% better than 67%
0.74 better than 43%
81.0 better than 44%
1.03 better than 44%
54% of 211 duels better than 62%
46% of 37 situations better than 71%
Anubis49
51% better than 42%
0.73 better than 39%
77.4 better than 25%
1.02 better than 38%
46% of 121 duels better than 18%
42% of 31 situations better than 58%
Inferno35
57% better than 51%
0.73 better than 32%
77.2 better than 17%
1.02 better than 25%
55% of 94 duels better than 54%
50% of 22 situations better than 80%
Nuke5
40% -
0.77 -
82.9 -
1.09-
43% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kw1zdaa plays

Across 300 matches kw1zdaa averages K/R 0.73 and ADR 78.4; the rating across the 270 rated matches is 1.02. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 64 matches. In 100 of 270 matches the rating was 1.10 or higher (37%), in 108 it was below 0.90. In 231 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. kw1zdaa loses the most ELO on Dust 2 (−163 ELO, win rate 43%). Things go best on Mirage (+116 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +74 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ELO −70. Unchanged in recent months: Rating at 1.02, ADR at 77.9, Headshots at 58%. Last 30 days: 83 matches, win rate 47%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.