kvrsed666

USA
22 matches tracked 11 matches in 30 days
Last updated:

How does kvrsed666 play?

Rating 1.14 K/R 0.81 ADR 80.8 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 7
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

kvrsed666 wins 58 of 100 opening duels. 8 percentage points above the level 7 average (50%).

Rounds with first kill 11%+1 pp better than 68%
Opening duels won 58%+8 pp better than 97%

Clutch

Average
Last one alive

kvrsed666 wins 13 of 100 1v2s. 8 percentage points below the level 7 average (21%).

Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Strength
Where do the kills come from?

60 of 100 kills by kvrsed666 are headshots. 14 percentage points above the level 7 average (46%).

Headshot rate 60%+14 pp better than 98%
AWP share of kills 9%−2 pp better than 51%
K/D 1.13+0.13 better than 93%
Pistol kills per match 3.0
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

kvrsed666 gets exactly 2 kills in 15.2 of 100 rounds. 2.0 percentage points above the level 7 average (13.2%).

2K rounds 15.2%+2.0 pp better than 94%
3K rounds 4.5%+0.6 pp better than 80%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 6x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

21 of 100 nades by kvrsed666 deal damage or blind an enemy. 14 percentage points below the level 7 average (35%).

Utility hit rate 21%−14 pp better than 1%
Utility damage per round 3.9−0.3 better than 48%
Enemies flashed per round 0.18−0.09 better than 29%
Deaths per round 72%0 pp on par

Patterns

Soon this shows where kvrsed666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% -
0.78 -
79.1 -
1.10-
59% of 27 duels -
20% of 5 situations -
Mirage6
83% -
0.88 -
83.3 -
1.30-
71% of 24 duels -
50% of 2 situations -
Anubis5
0% -
0.84 -
82.6 -
1.16-
45% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kvrsed666 plays

Across 22 matches kvrsed666 averages K/R 0.81, ADR 80.8 and a rating of 1.14. Biggest strength: Headshot rate at 60%, better than 98% of level 7 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 7 players. Averages 18.3 kills per match with 60% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 2 aces. Last 30 days: 11 matches, win rate 73%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.