kvrivinhoo

GE
On FACEIT since 2025 227 matches tracked 45 matches in 30 days
Last updated:

How does kvrivinhoo play?

Rating 0.92 (from 65 matches) K/R 0.72 ADR 79.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 4
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 92%
Opening duels won 50%+1 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+4 pp better than 69%
Clutch 1v2 won 21%−1 pp better than 53%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+6 pp better than 82%
AWP share of kills 8%−3 pp better than 45%
K/D 0.94−0.02 better than 50%
Pistol kills per match 2.3
Knife kills 3 in 227 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+1.1 pp better than 83%
Rounds with 3K 3.8%+0.1 pp better than 65%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 27x 4K, 4 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 20%
Utility damage per round 3.1−0.7 better than 35%
Enemies flashed per round 0.37+0.13 better than 79%
Rounds with a death 77%+4 pp better than 14%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.7, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 227 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −61 ELO
28 matches · 36% wins
On Dust 2 −35 ELO
63 matches · 51% wins
On Fridays −27 ELO, win rate 40%

kvrivinhoo loses the most ELO on Ancient: −61 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 70%
0.69 level
72.7 better than 30%
0.84 better than 16%
49% of 370 duels better than 54%
52% of 29 situations better than 87%
Dust 263
51% better than 55%
0.74 better than 72%
82.3 better than 76%
0.97 better than 48%
51% of 316 duels better than 61%
42% of 26 situations better than 66%
Anubis44
52% better than 58%
0.75 better than 76%
83.0 better than 77%
0.95-
49% of 238 duels level
36% of 28 situations better than 45%
Ancient28
36% better than 13%
0.77 better than 83%
84.9 better than 83%
0.90-
52% of 178 duels better than 72%
44% of 18 situations better than 72%
Inferno12
25% -
0.70 -
78.4 -
0.98-
45% of 56 duels -
38% of 8 situations -
Cache11
18% -
0.64 -
71.5 -
1.06-
41% of 70 duels -
33% of 9 situations -
Nuke3
33% -
0.85 -
87.0 -
-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kvrivinhoo plays

Across 227 matches kvrivinhoo averages K/R 0.72 and ADR 79.3; the rating across the 65 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%. That is better than 92% of players on level 4. Most room to improve: Rounds with a death at 77%. That is better than only 14% of players on level 4. On average 16.3 kills per match, 49% of them headshots. The strongest map is Mirage with a 54% win rate in 65 matches. In 17 of 65 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 185 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 0.93. kvrivinhoo loses the most ELO on Ancient (−61 ELO, win rate 36%). Things go best on Mirage (+79 ELO, win rate 54%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.7, Headshots at 49%. Last 30 days: 45 matches, win rate 42%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.