kvaras

Turkey
On FACEIT since 2020 169 matches tracked 42 matches in 30 days
ELO ▲ 84
2,053
30-day peak: 2,150
Rank EU
#207,182
Turkey #6,461 in Turkey
Last updated:

How does kvaras play?

Rating 1.12 K/R 0.81 ADR 86.3 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.9
Knife kills 1 in 169 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 35x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +627
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −9.3, Win rate −25 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.80 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
45 matches · 58% win rate
From match 5 of the day −19 ELO
32 matches · 47% win rate
On Mondays −25 ELO, win rate 48%

kvaras loses the most ELO on Mirage: −22 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.80 better than 78%
86.2 better than 78%
1.10 better than 73%
50% of 252 duels better than 43%
35% of 23 situations better than 42%
Mirage45
58% better than 76%
0.77 better than 66%
83.2 better than 64%
1.08 better than 69%
51% of 214 duels right on the average
38% of 24 situations right on the average
Ancient26
58% better than 69%
0.87 better than 95%
90.9 better than 90%
1.19 better than 92%
56% of 130 duels better than 77%
28% of 18 situations better than 27%
Anubis22
68% better than 92%
0.87 better than 94%
90.0 better than 89%
1.20 better than 92%
57% of 113 duels better than 80%
44% of 16 situations better than 67%
Inferno12
50% -
0.82 -
80.6 -
1.14-
56% of 52 duels -
50% of 2 situations -
Cache7
43% -
0.78 -
84.4 -
1.06-
47% of 34 duels -
33% of 3 situations -
Nuke3
33% -
0.95 -
97.2 -
1.24-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kvaras plays

Across 169 matches kvaras averages K/R 0.81, ADR 86.3 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 96 of 169 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 143 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. kvaras loses the most ELO on Mirage (−22 ELO, win rate 58%). Things go best on Dust 2 (+57 ELO, win rate 52%). Match no. 2 of the day goes best: 70% win rate, +56 ELO. Improved over the last three months: Headshots +4 pp, ELO +627. Got weaker: K/R −0.11, Rating −0.15, ADR −9.3, Win rate −25 pp. Last 30 days: 42 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.