kvJc9EvS6YNx

HM
101 matches tracked 51 matches in 30 days
Last updated:

How does kvJc9EvS6YNx play?

Rating 1.16 (from 51 matches) K/R 0.82 ADR 89.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 9
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 20%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 5%−6 pp better than 30%
K/D 1.18+0.18 better than 95%
Pistol kills per match 2.6
Knife kills 2 in 101 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.3 pp better than 93%
Rounds with 3K 5.7%+1.8 pp better than 96%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 11x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 4.6+0.3 better than 62%
Enemies flashed per round 0.27−0.01 better than 49%
Rounds with a death 69%−3.0 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.82, ADR at 88.9
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months unchanged at 0.82.

Patterns

From the last 101 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −50 ELO
22 matches · 50% wins

kvJc9EvS6YNx loses the most ELO on Mirage: −50 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.48 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 45%
0.79 better than 78%
85.9 better than 78%
1.18–
62% of 85 duels better than 95%
33% of 12 situations better than 38%
Mirage22
50% level
0.81 better than 85%
90.3 better than 91%
0.97–
44% of 27 duels better than 15%
20% of 5 situations better than 9%
Anubis19
58% better than 74%
0.80 better than 83%
85.9 better than 80%
1.20 better than 94%
55% of 87 duels better than 76%
33% of 9 situations better than 38%
Ancient14
43% –
0.93 –
98.9 –
1.31–
60% of 35 duels –
50% of 4 situations –
Inferno8
50% –
0.76 –
83.9 –
1.01–
38% of 16 duels –
0% of 1 situations –
Nuke5
60% –
0.80 –
81.8 –
-
-
-
Cache4
50% –
0.91 –
98.1 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kvJc9EvS6YNx plays

Across 101 matches kvJc9EvS6YNx averages K/R 0.82 and ADR 89.3; the rating across the 51 rated matches is 1.16. Biggest strength: Rounds with 3K at 5.7%. That is better than 96% of players on level 9. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 9. On average 18.1 kills per match, 46% of them headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 28 of 51 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.19. kvJc9EvS6YNx loses the most ELO on Mirage (−50 ELO, win rate 50%). Things go best from match 5 of the day (+28 ELO, win rate 60%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.9. Last 30 days: 51 matches, win rate 53%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.