kv4r4-

Ukraine
On FACEIT since 2022 333 matches tracked 150 matches in 30 days
ELO ▼ 52
2,446
30-day peak: 2,797
Rank EU
#63,288
Ukraine #2,603 in Ukraine
Last updated:

How does kv4r4- play?

Rating 1.11 K/R 0.81 ADR 87.1 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 333 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.8
Knife kills 5 in 333 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 76x 4K, 10 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +11.8, Win rate +3 pp
= Stayed the same
ELO at 2,391
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
69 matches · 54% win rate
On Mirage −77 ELO
92 matches · 46% win rate
On Sundays −15 ELO, win rate 41%

kv4r4- loses the most ELO on Dust 2: −108 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.94 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
46% better than 27%
0.81 better than 78%
86.2 better than 73%
1.09 better than 67%
52% of 490 duels better than 54%
42% of 53 situations better than 63%
Dust 269
54% better than 59%
0.81 better than 79%
87.2 better than 78%
1.09 better than 66%
54% of 403 duels better than 62%
39% of 36 situations better than 56%
Anubis61
51% better than 48%
0.77 better than 62%
84.7 better than 68%
1.07 better than 60%
50% of 320 duels better than 37%
49% of 37 situations better than 76%
Ancient58
66% better than 87%
0.89 better than 96%
93.3 better than 92%
1.25 better than 95%
55% of 304 duels better than 70%
38% of 34 situations right on the average
Cache22
36% -
0.84 -
90.2 -
1.16-
54% of 111 duels -
33% of 9 situations -
Inferno21
57% better than 60%
0.78 better than 61%
85.1 better than 61%
1.03 better than 35%
52% of 124 duels better than 40%
14% of 7 situations better than 7%
Nuke9
44% -
0.66 -
71.7 -
0.93-
40% of 42 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kv4r4- plays

Across 333 matches kv4r4- averages K/R 0.81, ADR 87.1 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Ancient with a 66% win rate in 58 matches. In 144 of 333 matches the rating was 1.10 or higher (43%), in 103 it was below 0.90. In 266 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: September 2026 at 1.16. kv4r4- loses the most ELO on Dust 2 (−108 ELO, win rate 54%). Things go best on Ancient (+104 ELO, win rate 66%). Match no. 1 of the day goes best: 62% win rate, −34 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +11.8, Win rate +3 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,391. Last 30 days: 150 matches, win rate 54%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.