kuzya-

Russia
On FACEIT since 2019 85 matches tracked
Last updated:

How does kuzya- play?

Rating 1.12 K/R 0.81 ADR 86.0 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 12x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +6 pp, ELO +221
= Stayed the same
ADR at 86.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
27 matches · 48% win rate

kuzya- loses the most ELO on Mirage: −8 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 52 · Anubis
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 37%
0.81 better than 81%
83.8 better than 68%
1.13 better than 81%
57% of 129 duels better than 83%
40% of 25 situations better than 55%
Anubis19
63% better than 85%
0.87 better than 95%
91.6 better than 93%
1.23 better than 95%
58% of 89 duels better than 85%
50% of 16 situations better than 80%
Dust 217
47% better than 33%
0.75 better than 55%
83.6 better than 63%
1.02 better than 46%
41% of 76 duels better than 7%
43% of 7 situations better than 66%
Ancient13
69% -
0.83 -
88.2 -
1.16-
52% of 62 duels -
71% of 7 situations -
Cache3
67% -
0.63 -
73.1 -
0.80-
56% of 18 duels -
0% of 1 situations -
Inferno3
100% -
0.67 -
76.0 -
0.89-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kuzya- plays

Across 85 matches kuzya- averages K/R 0.81, ADR 86.0 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 64 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. kuzya- loses the most ELO on Mirage (−8 ELO, win rate 48%). Things go best in match 2 of the day (+10 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +10 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +6 pp, ELO +221. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.8. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.