kuvdl6gM6q

Ukraine
On FACEIT since 2024 188 matches tracked
ELO ▼ 58
2,098
30-day peak: 2,156
Rank EU
#183,375
Ukraine #6,703 in Ukraine
Last updated:

How does kuvdl6gM6q play?

Rating 0.95 K/R 0.68 ADR 72.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.5
Knife kills 1 in 188 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 24x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, ADR +5.2, ELO +182
= Stayed the same
K/R at 0.68, Headshots at 52%
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −36 ELO
34 matches · 35% win rate
On Mirage −29 ELO
49 matches · 49% win rate
On Sundays +17 ELO, win rate 43%

kuvdl6gM6q loses the most ELO in match 2 of the day: −36 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.20 · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 41%
0.69 better than 25%
72.7 better than 13%
0.94 better than 20%
49% of 186 duels better than 39%
48% of 27 situations better than 78%
Dust 245
56% better than 69%
0.68 better than 22%
72.3 better than 12%
0.97 better than 29%
54% of 151 duels better than 66%
34% of 32 situations better than 43%
Ancient38
58% better than 67%
0.67 better than 17%
73.2 better than 15%
0.94 better than 22%
50% of 137 duels better than 41%
32% of 25 situations better than 34%
Anubis33
61% better than 81%
0.67 better than 20%
74.5 better than 21%
0.98 better than 33%
51% of 109 duels right on the average
62% of 21 situations better than 92%
Cache11
18% -
0.71 -
78.6 -
1.00-
50% of 42 duels -
20% of 15 situations -
Inferno6
33% -
0.59 -
63.6 -
0.83-
41% of 32 duels -
0% of 4 situations -
Nuke4
25% -
0.51 -
61.0 -
0.70-
33% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kuvdl6gM6q plays

Across 188 matches kuvdl6gM6q averages K/R 0.68, ADR 72.8 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 53 of 188 matches the rating was 1.10 or higher (28%), in 86 it was below 0.90. In 136 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. kuvdl6gM6q loses the most ELO in match 2 of the day (−36 ELO, win rate 35%). Things go best in match 3 of the day (+85 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +85 ELO. Improved over the last three months: Rating +0.08, ADR +5.2, ELO +182. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.68, Headshots at 52%. Last 30 days: 7 matches, win rate 43%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.