kusuke

Russia
On FACEIT since 2026 131 matches tracked 31 matches in 30 days
Last updated:

How does kusuke play?

Rating 1.00 (from 91 matches) K/R 0.77 ADR 83.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.10+0.10 · Ø 1.00 better than 90%
Pistol kills per match 2.8
Knife kills 3 in 131 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 13%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +131
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.11, Rating −0.08, ADR −9.9, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.81). Just below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −93 ELO
20 matches · 50% win rate
In match 3 of the day −30 ELO
24 matches · 50% win rate
On Wednesdays +3 ELO, win rate 43%

kusuke loses the most ELO on Nuke: −93 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Nuke
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 64%
0.75 better than 69%
79.2 better than 51%
0.98 better than 48%
49% of 152 duels right on the average
50% of 16 situations better than 83%
Dust 230
60% better than 83%
0.77 better than 79%
85.1 better than 84%
1.03 better than 66%
61% of 100 duels better than 95%
18% of 11 situations better than 7%
Anubis28
64% better than 88%
0.84 better than 96%
89.4 better than 95%
1.09 better than 84%
49% of 104 duels better than 46%
25% of 16 situations better than 23%
Nuke20
50% right on the average
0.68 better than 25%
76.6 better than 36%
0.89 better than 16%
49% of 76 duels better than 43%
21% of 14 situations better than 13%
Inferno7
43% -
0.68 -
77.0 -
0.80-
56% of 27 duels -
0% of 1 situations -
Overpass6
83% -
0.96 -
103.3 -
1.28-
59% of 17 duels -
67% of 3 situations -
Ancient3
33% -
0.67 -
76.4 -
0.85-
64% of 14 duels -
29% of 7 situations -
Cache3
33% -
0.97 -
108.9 -
1.20-
79% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kusuke plays

Across 131 matches kusuke averages K/R 0.77 and ADR 83.8; the rating across the 91 rated matches is 1.00. Biggest strength: K/D at 1.10, better than 90% of level 6 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 6 players. Averages 16.4 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 28 of 91 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. kusuke loses the most ELO on Nuke (−93 ELO, win rate 50%). Things go best on Mirage (+62 ELO, win rate 53%). Match no. 2 of the day goes best: 75% win rate. Improved over the last three months: ELO +131. Got weaker: K/R −0.11, Rating −0.08, ADR −9.9, Win rate −13 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 31 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.