kusotare_

Liechtenstein
On FACEIT since 2025 111 matches tracked 37 matches in 30 days
Last updated:

How does kusotare_ play?

Rating 0.99 K/R 0.74 ADR 79.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 0.97−0.07 · Ø 1.04 better than 24%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 78.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
26 matches · 50% win rate
In match 1 of the day +6 ELO
52 matches · 40% win rate
On Saturdays ±0 ELO, win rate 33%

kusotare_ loses the most ELO on Dust 2: −10 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 55%
0.73 better than 43%
79.8 better than 43%
0.99 better than 33%
47% of 172 duels better than 25%
30% of 10 situations better than 26%
Dust 226
50% better than 41%
0.74 right on the average
80.4 better than 46%
0.97 better than 27%
52% of 141 duels right on the average
29% of 14 situations better than 25%
Ancient16
44% better than 25%
0.80 better than 75%
83.2 better than 58%
1.05 better than 56%
61% of 105 duels better than 92%
10% of 10 situations better than 2%
Anubis15
33% better than 5%
0.75 right on the average
77.1 better than 29%
1.02 better than 43%
49% of 90 duels better than 35%
56% of 9 situations better than 86%
Nuke9
44% -
0.73 -
78.1 -
0.96-
50% of 38 duels -
100% of 3 situations -
Inferno8
25% -
0.67 -
69.9 -
0.90-
48% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kusotare_ plays

Across 111 matches kusotare_ averages K/R 0.74, ADR 79.0 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · all ELO ranges players. Averages 17.3 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 34 matches. In 38 of 111 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. kusotare_ loses the most ELO on Dust 2 (−10 ELO, win rate 50%). Things go best in match 2 of the day (−77 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −77 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 78.9. Last 30 days: 37 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.