kuruw1

South Korea
194 matches tracked 37 matches in 30 days
ELO ▼ 72
2,394
30-day peak: 2,466
Rank EU
#73,364
South Korea #993 in South Korea
Last updated:

How does kuruw1 play?

Rating 1.06 (from 175 matches) K/R 0.73 ADR 78.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 15x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +69
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 77.0, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
35 matches · 57% win rate
On Ancient −30 ELO
32 matches · 50% win rate
On Saturdays −30 ELO, win rate 40%

kuruw1 loses the most ELO on Anubis: −30 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 28%
0.73 better than 42%
78.0 better than 34%
1.04 right on the average
58% of 169 duels better than 84%
35% of 66 situations better than 39%
Anubis35
57% better than 65%
0.75 better than 56%
79.2 better than 41%
1.12 better than 77%
61% of 64 duels better than 92%
36% of 42 situations better than 44%
Ancient32
50% better than 45%
0.80 better than 76%
85.6 better than 74%
1.17 better than 87%
65% of 100 duels better than 98%
48% of 33 situations better than 71%
Nuke18
50% better than 30%
0.64 better than 7%
71.3 better than 9%
0.95 better than 19%
60% of 30 duels better than 84%
14% of 7 situations better than 3%
Dust 217
41% better than 14%
0.66 better than 13%
70.7 better than 7%
0.92 better than 13%
46% of 28 duels better than 22%
0% of 9 situations better than 1%
Cache4
25% -
0.62 -
74.0 -
0.78-
36% of 14 duels -
0% of 2 situations -
Inferno4
50% -
0.74 -
80.2 -
0.89-
100% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuruw1 plays

Across 194 matches kuruw1 averages K/R 0.73 and ADR 78.1; the rating across the 175 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 76 of 175 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. kuruw1 loses the most ELO on Anubis (−30 ELO, win rate 57%). Things go best on Mirage (+54 ELO, win rate 46%). Improved over the last three months: ELO +69. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 77.0, Win rate at 48%. Last 30 days: 37 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.