kurosawa-

Kazakhstan
On FACEIT since 2015 331 matches tracked 83 matches in 30 days
ELO ▼ 31
2,410
30-day peak: 2,664
Rank SA ▲ 294 places
#1,631
Kazakhstan #3 in Kazakhstan
30 days · prev. #1,925 · best #1,607
Last updated:

How does kurosawa- play?

Rating 0.96 (from 281 matches) K/R 0.66 ADR 71.7 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.3
Knife kills 2 in 331 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 38x 4K, 3 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +3 pp
= Stayed the same
ADR at 72.0
▼ Got worse
Headshots −3 pp, ELO −292

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −171 ELO
26 matches · 19% win rate
On Dust 2 −2 ELO
76 matches · 51% win rate
On Wednesdays −306 ELO, win rate 35%

kurosawa- loses the most ELO on Ancient: −171 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
52% right on the average
0.68 better than 20%
73.7 better than 16%
0.99 better than 34%
49% of 568 duels better than 35%
32% of 85 situations better than 30%
Dust 276
51% better than 48%
0.65 better than 10%
70.5 better than 6%
0.94 better than 16%
48% of 240 duels better than 30%
30% of 53 situations better than 31%
Ancient26
19% better than 1%
0.60 better than 2%
66.0 better than 1%
0.85 better than 3%
46% of 69 duels better than 20%
43% of 14 situations better than 64%
Anubis26
62% better than 81%
0.65 better than 8%
70.9 better than 4%
0.99 better than 30%
41% of 104 duels better than 5%
33% of 12 situations better than 42%
Cache14
57% -
0.61 -
63.8 -
0.85-
33% of 48 duels -
56% of 9 situations -
Nuke11
36% -
0.63 -
73.3 -
0.81-
40% of 50 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kurosawa- plays

Across 331 matches kurosawa- averages K/R 0.66 and ADR 71.7; the rating across the 281 rated matches is 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 82 of 281 matches the rating was 1.10 or higher (29%), in 137 it was below 0.90. In 264 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. kurosawa- loses the most ELO on Ancient (−171 ELO, win rate 19%). Things go best on Mirage (+72 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, +32 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +3 pp. Got weaker: Headshots −3 pp, ELO −292. Unchanged in recent months: ADR at 72.0. Last 30 days: 83 matches, win rate 49%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.